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NPC Generator

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Advanced [show]


Manfred Hale, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears light armors faded through time and improper care. He has shaved his head bald. His face is covered beneath a completely black helmet.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born in the north, but his parents moved at a very young age to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and revenge

Ideals: Athletic. Bonds: Job, Enemies, Immigrant. Occupation: Jeweler

Voice: Boston accent

Attributes [hide]

Manfred Hale, Male Human Warrior 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 11 (+0)13 (+1) 8 (-1)13 (+1)
Skills Acrobatics +0, Investigation +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +3

Possessions: 9000 cp.


Social Check DCs


Raymond Bing, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he very much looks the part of a Glassblower. He keeps his long blonde hair kept up in a rat tail. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a xeno-phobe, disliking non-Humans.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 8 years.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Gifted. Flaws: Shy, Racist. Bonds: Job, Attractive. Occupation: Glassblower

Voice: Smoker's lung

Attributes [hide]

Raymond Bing, Male Human Expert 7
Medium (5'5") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)10 (+0) 6 (-2)10 (+0)
Skills Insight +1, Intimidation +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Benson, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his crossbow. His tied-back hair is brown. His blue eyes dart from person to person to random spaces in the air.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. By chance he met his sister recently and the two have been together since.

Motivation: Wants to work out more often; and an old rival family wants him found

Ideals: Athletic, Philantrophist. Bonds: Family, Mentor. Occupation: Carter

Voice: Pirate accent

Attributes [hide]

Odo Benson, Male Human Monk 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Intimidation +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 2000 sp. Eye agate (11 gp).


Social Check DCs


Solomon Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of jet and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. He wears his red hair down. His eyes are hazel and beady.

Personality: He likes to make people angry or surprised. He does not believe in violence as a means to an end. He is a dedicated Detective but believes his peers are too gung-ho.

History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Rich, Mentor. Occupation: Detective

Voice: Dutch accent

Attributes [hide]

Solomon Kendall, Male Human Warrior 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)14 (+2) 13 (+1)16 (+3)
Skills Persuasion +5, Religion +4
Senses Passive Perception 11
Languages Common, Giant, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Azurite (15 gp). 1 Minor magic item.


Social Check DCs


Lance Remington, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a white shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He is very quiet and rarely speaks above a whisper. A true patriot, Lance would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Merchant father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Shy, Disease. Bonds: Military, Religious. Occupation: Miller

Voice: Low rumbling, strings words together

Attributes [hide]

Lance Remington, Male Human Expert 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)7 (-2) 13 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs

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