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Advanced [show]


Alex Burton, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries with him a set of greatswords, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy blonde hair. His eyes are likewise violet.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also is a firm believer in the manly ideal.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Alex liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted necromantic powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Passionate, Gifted. Flaws: Impulsive. Bonds: Nature. Occupation: Sellsword

Voice: Speaks with squeezed throat

Attributes [hide]

Alex Burton, Male Human Aristocrat 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 80 pp. 1 Good lock. 1 Masterwork Thieves’ tools.


Social Check DCs


Nicholas Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a white collared shirt and grey pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He has a small bristly mustache and wavy blonde hair. He has violet eyes and a white hat with a grey feather.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to make almost anything out of random pieces of junk.

History: He was born into a rich family. There was a wharf not far from home where he often wandered off to fish. He has built up a small fortune and can afford his own way.

Motivation: To end his boredom; and he has money and likes to spend it

Ideals: Joker, Gifted. Flaws: Mundane. Bonds: Rich, Nature. Occupation: Sailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nicholas Cholmondeley, Male Human Ranger 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)14 (+2) 16 (+3)4 (-3)
Skills Stealth +1, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 7000 cp.


Social Check DCs


Patrick Redfield, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Spy, and carries hammers. His brown hair is cut jaggedly and amateurishly. His eyes are likewise amber.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He believes the world needs to unite to get rid of giants once and for all.

History: Born in a small village he learned the ways of the warrior from his father. Patrick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Patrick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of giants.

Ideals: Fighting, Passionate. Bonds: Enemies, Adventurer. Occupation: Spy

Voice: Low and grunting

Attributes [hide]

Patrick Redfield, Male Human Wizard 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 41 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 17 (+3)13 (+1) 8 (-1)10 (+0)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 1200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


Balimaar Hampton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a tan costume with the symbols of the four houses of cards on his torso. He is an epitome of beauty. His black hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Joker. Flaws: Mundane, Disease. Bonds: Attractive, Rich. Occupation: Ploughman

Voice: Excited and jittery

Attributes [hide]

Balimaar Hampton, Male Human Adept 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 10 (+0)15 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 23000 sp.


Social Check DCs


Arnold Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His skin is fair and his fingers are delicate and long. His brown hair is smooth and relatively long. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a hateful person. He taunts others and blames them for his problems. He always tries to repair and not replace. It was this mentality that drove him into the Cartwright business.

History: Born in the east to a Cartwright, Arnold learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Find a way to reverse the transformation of his brother; and further expansion of business

Ideals: Persistence, Impeccable. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Cartwright

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Arnold Hadley, Male Human Commoner 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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