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NPC Generator

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Advanced [show]


Robert Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a blue collared shirt and brown pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He wears a deerstalker hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He always tries to repair and not replace. It was this mentality that drove him into the Guard business.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He is compelled to act according to his religious beliefs; and money/treasure

Ideals: Joker, Persistence. Flaws: Antagonistic. Bonds: Rich, Religious. Occupation: Guard

Voice: Breathy voice

Attributes [hide]

Robert Mitchell, Male Human Warlock 8
Medium (5'4") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)15 (+2) 10 (+0)11 (+0)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnoll, Draconic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 800 gp. Rock crystal (70 gp). Rhodochrosite (6 gp). Aquamarine (200 gp). Deep blue spinel (200 gp). Iolite (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Bentham, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He likes to wear ponchos typically of a light pastel in addition to tight pants. His whole body is exceptionally muscular. His white hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He speaks before he thinks and is too direct. He is a ruthless business man, a trait he acquired from his father.

History: Anthony was born the youngest of three triplets. Like his father and his brother before him, after school he went straight into learning to become a Sailor. He has been a successful dealer in antiques buying low and selling high.

Motivation: He wants nothing more than to rejoin the army; and doesn't want to be a sailor and was forced into it by his family

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Immigrant, Family, Job, Military. Occupation: Sailor

Voice: Whispers

Attributes [hide]

Anthony Bentham, Male Human Wizard 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 32 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)10 (+0) 18 (+4)12 (+1)
Skills Performance +4, Sleight of Hand +5
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roger Shirley, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. His blonde hair is cut jaggedly and amateurishly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Roger grew up listening to his mother's many stories. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He inherited the family business which he has now maintained for 15 years.

Motivation: Wants to open a new tavern.

Ideals: Impeccable. Flaws: Shy. Bonds: Adventurer, Job. Occupation: Mason

Voice: Old Prospector

Attributes [hide]

Roger Shirley, Male Human Monk 8
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)11 (+0) 10 (+0)12 (+1)
Skills Medicine +3, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1400 gp. Large well-done wool tapestry (300 gp). Solid gold idol (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).


Social Check DCs


Diggory Bentham, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep red leather and dull tan iron scale mail, and carries kukris. His moppish black hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He speaks before he thinks and is too direct. He takes great joy in being the best Shipwright in town.

History: Diggory was born with his mother's beautiful face. He was an apprentice working in his mother's forge. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Impulsive, Depressed. Bonds: Job, Attractive. Occupation: Shipwright

Voice: Mousy voice

Attributes [hide]

Diggory Bentham, Male Human Wizard 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 16 (+3)13 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 200 gp. 1 Smokesticks. 1 Smokesticks.


Social Check DCs


Simon York, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his black boots flare out at the collars. He is physically well-built. His head has been shaved. He wears a mask on his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Simon was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Simon's father didn't care for him much, and the feeling was mutual. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Ugly, Secretive, Antagonistic. Bonds: Rich. Occupation: Assassin

Voice: Draws out vowels

Attributes [hide]

Simon York, Male Human Sorcerer 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)12 (+1) 14 (+2)16 (+3)
Skills Insight +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 100 gp.


Social Check DCs

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