Gilbert Bentham, Male Human [Permalink]
Personal [hide]
Description: He wears a white collared shirt and pastel pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His hair is cut close to his head. He has amber eyes and a white hat with a pastel feather.
Personality: Calm and collected, he is a well trained Hunter. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Gilbert was left his father's suit of armor and trained in its use and care. Recently the stress of being a Hunter has made it difficult for him to sleep.
Motivation: He seems to be bored by most things; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Insomniac, Mundane. Bonds: Job, Military. Occupation: Hunter
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 400 gp.
Frederick Everleigh, Male Human [Permalink]
Personal [hide]
Description: He wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is cut short. His brown unseeing eyes seem to look past you.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Gifted from a young age, Frederick studied abroad. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Retire the richest man in the north; and to clean up the streets
Ideals: Gifted, Entrepeneur. Flaws: Disease. Bonds: Rich, Guardian. Occupation: Bookbinder
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 44 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: Deep blue spinel (1500 gp). Black opal (500 gp). White opal (500 gp). Malachite (16 gp).
Norman Palomarez, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long brown hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: Always inclined to offer people food he seems plenty friendly. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Norman has worked very hard to control his curse. He now spends his time doing works of charity.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Philantrophist. Flaws: Disease. Bonds: Rich. Occupation: Junk Dealer
Voice: Breathy voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 800 gp. Blue sapphire (700 gp). Violet garnet (400 gp). 1 Minor magic item.
Dustin Bristol, Male Human [Permalink]
Personal [hide]
Description: Standing 5'5", this man wears a green cloak and cross-gartered brown stockings. His hair is auburn, silky, and of moderate length. He has a tattooed face.
Personality: He is almost excessively polite to everyone, even when angry. He takes great joy in being the best Glassblower in town.
History: Dustin hails from a village terrorized by orcs. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has worked as a Glassblower like his mother before him.
Motivation: Further expansion of business.
Flaws: Shy, Antagonistic. Bonds: Attractive, Job, Enemies. Occupation: Glassblower
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 7 (-2) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
Possessions: 100 gp. 1 Disguise kit. 1 Backpack. 1 Spyglass. 1 Average lock.
Trey Conway, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears his black hair up. His ears are large.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Fighting, Athletic. Flaws: Ugly, Secretive, Antagonistic. Bonds: Mentor. Occupation: Priest
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Gnoll, Gnome, Halfling
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 1 Healer’s kit. 1 Masterwork Musical instrument. 1 Disguise kit. 1 Hourglass.
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Their contribution stands as a beacon of hope for all adventurers!