Trey Eastoft, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. He sports a long black beard, and similarly colored long hair. He has gleaming, smiling gray eyes.
Personality: He is happy with his job as a Sailor. He turns his eye from what people do, preferring to live and let live. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A few years later when the east was not economically sound they moved to his current location. He has achieved small success as a Sailor.
Motivation: Someone believes him a fraud; and expand his business
Ideals: Gifted. Bonds: Attractive, Job, Enemies, Immigrant. Occupation: Sailor
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. Emerald (600 gp).
Roger Kendall, Male Human [Permalink]
Personal [hide]
Description: Standing 5'11", this man wears tight fitting clothing which further accentuates his frame. He has moderate length black hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Roger lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Roger was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Roger's mother didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.
Motivation: Find a way to reverse the transformation of his sister; and he's repulsed by the pc
Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Attractive, Poor, Family. Occupation: Assassin
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 7 (-2) | 17 (+3) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc, Giant, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5
Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item.
Tim Denholm, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'6" and wears dark leathers with embroidery. His right hand appears badly burned and disfigured. His hair is cut close to his head. He has several tiny aquamarine earrings on each ear.
Personality: Abrasive and pushy, he has a hard time making friends. He has a minor phobia of water and hates getting wet.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father had invested heavily in several trade routes and wanted him to inherit them. After a long history of fighting, Tim and his spouse have recently divorced.
Motivation: Money/treasure; and he feels threatened by others
Flaws: Antagonistic, Fearful. Bonds: Rich, Military. Occupation: Ploughman
Voice: High pitched, excited
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 34 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 16 (+3) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +1
Possessions: 600 gp. Jet (50 gp). Deep blue spinel (400 gp). 1 Minor magic item.
Manfred Wallace, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Manfred has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: Doesn't want to be a Weaver and was forced into it by his family; and to get a good night's sleep
Ideals: Athletic, Philantrophist. Flaws: Insomniac, Disease. Bonds: Poor. Occupation: Weaver
Voice: Boston accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 11 (+0) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1000 sp. 1 Masterwork Uncommon Weapon.
Dustin Blyth, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and typically wears a sleeveless long coat of deep violet leather and dull grey iron scale mail. With a patchy white beard and wild white hair. He wears large thick round spectacles.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Dustin is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born in the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has achieved small success as a Armorer.
Motivation: He wants revenge against dire rats; and wants to raise his children well
Flaws: Mundane. Bonds: Family, Immigrant, Job, Enemies. Occupation: Armorer
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 17 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 60 pp.
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