Hubert Weld, Male Human [Permalink]
Personal [hide]
Description: 5'2" and muscular, this northern man wears a tight fitting black shirt and pants. He wears his brown hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A deeply religious man he believes everything happens for a reason. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born the only child of a wealthy merchant. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Religious, Attractive. Occupation: Mercenary
Voice: Breathy voice
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 8 (-1) | 11 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. Jet (80 gp). Chalcedony (20 gp). Moonstone (20 gp). White pearl (80 gp). 1 Minor magic item.
Heward Bentham, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft tan waves gently in the breeze. With a patchy black beard and wild black hair. He has amber eyes.
Personality: He is extraordinarily eccentric. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a pair of adventurers, Heward grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he's looking for his big break
Ideals: Athletic. Flaws: Insane. Bonds: Rich, Slave, Adventurer. Occupation: Shoemaker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 17 (+3) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 3200 sp. Eye agate (4 gp). Freshwater pearl (4 gp). Red spinel (70 gp).
Aldous Ryland, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a blue shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His long chestnut hair is drawn into a two foot long braid. His violet eyes have a joyful gleam in them most of the time.
Personality: He can speak with the recently deceased. He is afraid of women and trembles around them
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Aldous took refuge in the large cave and found the beat up kukri and armor he uses now. He was granted psionic powers by his dying brother.
Motivation: Wants to work out more often; and to end his boredom
Ideals: Athletic, Gifted. Flaws: Shy, PTSD. Bonds: Nature. Occupation: Mercenary
Voice: Nasally tone
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 12 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 18 (+4) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Auran, Gnome, Infernal, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Robert Halsey, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a green vest and prefers grey and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has shaved his head bald. He tend to wears goggles to shield his eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal poetry training, and achieved minor success. He now travels the world, in search of power and loot.
Motivation: Money/treasure.
Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Rich, Adventurer. Occupation: Baker
Voice: Indian accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 23000 cp. 1 Minor magic item.
Diggory Roscoe, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a simple tan robe with grey stripes complete with hood. His silver hair is slicked back into a classic pompadour. His thin eyebrows rest above his beady gray eyes.
Personality: Confrontational and typically high on some drug or another. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born on a small isolated farm. A gifted student he started as a Scribe, but he got bored and became a Butcher. He inherited the family business which he has now maintained for 2 years.
Motivation: Further expansion of business.
Ideals: Joker. Flaws: Ugly, Addict. Bonds: Nature, Job. Occupation: Butcher
Voice: German accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Golden yellow topaz (900 gp). 1 Minor magic item.
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