Ralf Halsey, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, tan shirt, and brown tie. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He always tries to repair and not replace. It was this mentality that drove him into the Fortune-teller business.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fortune-teller arts, while his father instructed him in etiquette, music and courtly manner. Over the years he perfected his riding and shooting skills. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy.
Ideals: Persistence. Flaws: Terse. Bonds: Attractive, Rich, Nature. Occupation: Fortune-teller
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 20 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Druidic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 400 gp. Aquamarine (400 gp). Smoky quartz (50 gp). 1 Minor magic item. 1 Minor magic item.
Ernest Anderton, Male Human [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He tends to wear a black poncho over his likewise colored trousers and shirt. He wears his hair in dreadlocks. His gray eyes lackadaisically let the world flow into them.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His childhood dream was to be a Actor, but he was a colossal failure. He struck the Shepherd job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Adventurer, Slave. Occupation: Shepherd
Voice: Soothing and warm
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 400 gp.
Hubert Tickle, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He sports brown clothing, slightly heavier than average wear. His hair is long and red with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. His amber eyes are slightly larger than normal.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Hubert was born the youngest of three triplets. He has had some formal singing training, and achieved minor success. He inherited the family business which he has now maintained for 14 years.
Motivation: He has money and likes to spend it; and to unite with his brother
Ideals: Artistic. Bonds: Enemies, Family, Job, Rich. Occupation: Bellfounder
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 300 gp. Emerald (800 gp).
Roger Branson, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears clothing that is held on in multiple layers but all of it is in poor condition. He has done his best to style his black hair to look like a famous performer. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to make people angry or surprised. He is obsessed with a lost civilization.
History: A powerful wizard made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Flaws: Antagonistic, Ugly. Bonds: Poor, Adventurer, Mentor. Occupation: Slave Trader
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 2000 sp.
Percival Emsworth, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has a moderate pudge and is not very fit. With bright brown hair and a scraggly beard. His thin eyebrows rest above his beady violet eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Percival was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Percival's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Slave. Occupation: Miller
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 52 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 140 pp. Blue quartz (15 gp). Red garnet (90 gp). Banded agate (15 gp). Moss agate (15 gp).
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