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NPC Generator

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Advanced [show]


Bertram Morton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has a moderate pudge and is not very fit. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes dart from person to person.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: To reunite with his absent father; and he's repulsed by the pc

Flaws: Ugly, Shy, Antagonistic. Bonds: Military, Family. Occupation: Mayor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bertram Morton, Male Human Bard 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)14 (+2) 16 (+3)12 (+1)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Draconic, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 gp.


Social Check DCs


Arnold Marston, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is well dressed, constantly wearing a yellow suit, brown shirt, and black tie. He has no hair. He has gleaming, smiling violet eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He enjoys reading and quiet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Slave Trader. He has worked as a Slave Trader like his mother before him.

Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult.

Ideals: Logical. Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Slave Trader

Voice: Speaks with a cold

Attributes [hide]

Arnold Marston, Male Human Aristocrat 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)9 (-1) 14 (+2)12 (+1)
Skills Deception +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1000 sp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). A small bag of saffron. (50 gp).


Social Check DCs


Everard Everly, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a long red beard with little hanging trinkets. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to loving parents in a slum to the north. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is terrified, and will act out of fear; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Flaws: Ugly, Shy, Impulsive, Fearful. Bonds: Poor. Occupation: Sculptor

Voice: Speaks through clenched teeth

Attributes [hide]

Everard Everly, Male Human Warlock 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)15 (+2) 8 (-1)14 (+2)
Skills Nature +4, Perception +1
Senses Passive Perception 11
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: Onyx (50 gp). Jasper (50 gp).


Social Check DCs


Cory Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a yellow coat, and he perpetually has his bastard sword ready. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stylist arts, while his father instructed him in etiquette, music and courtly manner. Cory was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Stylist. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Money/treasure.

Ideals: Fighting, Joker. Bonds: Slave, Rich, Immigrant. Occupation: Stylist

Voice: Thin and wheezing

Attributes [hide]

Cory Myerscough, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Acrobatics +3, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Star ruby (600 gp).


Social Check DCs


Bertram Stratford, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in a clean grey cloak covering his clean studded leather, and sports empty pouches on his belt. His hair is white, silky, and of moderate length. He has amber eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He got into the Carter business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He tends to his Carter job now, and dutifully fulfills any obligations he has.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his brother

Flaws: Shy. Bonds: Attractive, Military, Job, Family. Occupation: Carter

Voice: Low and grunting

Attributes [hide]

Bertram Stratford, Male Human Wizard 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 1 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 6 (-2)12 (+1) 12 (+1)7 (-2)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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