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NPC Generator

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Advanced [show]


Charles Everly, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a yellow vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His red hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Sold as a small child to a necromancer, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the north, certain he would find work there.

Motivation: Expand his business.

Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Mentor, Immigrant. Occupation: Gardener

Voice: Pirate accent

Attributes [hide]

Charles Everly, Male Human Fighter 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 60 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)11 (+0) 11 (+0)10 (+0)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Gilbert Woods, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and blue eyes are beguiling and draw you in.

Personality: Abrasive and pushy, he has a hard time making friends. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a Farmer, his father struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered music. He has never given up on his music dream.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Carter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Gilbert Woods, Male Human Expert 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)16 (+3) 14 (+2)12 (+1)
Skills Arcana +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Sylvan, Giant, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1900 sp.


Social Check DCs


Heward Sutton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a white coat over a blue low-cut shirt, and a broad hat upon his head. He has a small bristly mustache and wavy golden hair. His fierce brown eyes like to dwell on things.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Further he is a bit of a stoner and is frequently out of it.

History: He was born to loving parents in a slum to the west. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Heward took refuge in the large cave and found the beat up morningstar and armor he uses now. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others; and to unite with his brother

Flaws: Sensitive, Addict, Fearful. Bonds: Poor, Nature. Occupation: Courier

Voice: Jittery and nervous

Attributes [hide]

Heward Sutton, Male Human Aristocrat 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 16 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 7 (-2)16 (+3) 13 (+1)18 (+4)
Skills Arcana +6, Persuasion +7
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Undercommon
Attacks Melee +0 / 2d6-3, Ranged +3 / 2d6+0, Grapple +0

Possessions: 500 gp.


Social Check DCs


Miles Berkeley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He dresses well, wearing red shirts, loose pants, and blazers most of the time. His black hair is cut short. His face is covered beneath a completely black helmet.

Personality: Miles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He now travels the world, in search of power and loot.

Motivation: Money/treasure.

Ideals: Extrovert. Bonds: Attractive, Rich, Adventurer. Occupation: Hunter

Voice: Tuts and clicks tongue

Attributes [hide]

Miles Berkeley, Male Human Paladin 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)14 (+2) 11 (+0)11 (+0)
Skills History +5, Intimidation +3
Senses Passive Perception 10
Languages Common, Ignan, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Fawcett, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear ponchos typically of a light brown in addition to tight pants. His moppish white hair is in a traditional bowl cut. He has a dull look in his amber eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Further he is a bit of a stoner and is frequently out of it.

History: Hugh was born the youngest of three triplets. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He then took over the family business and is one of the better Farmer for hire.

Motivation: To get a good night's sleep; and to reunite with his absent father

Ideals: Gifted. Flaws: Addict, Insomniac. Bonds: Job, Family. Occupation: Farmer

Voice: Speaks through clenched teeth

Attributes [hide]

Hugh Fawcett, Male Human Ranger 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 40 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)16 (+3) 16 (+3)17 (+3)
Skills Medicine +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Gnoll, Elven, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 600 gp. Blue quartz (7 gp). Red spinel (90 gp).


Social Check DCs

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