Hunter Hale, Male Human [Permalink]
Personal [hide]
Description: This man sports white clothing, slightly heavier than average wear. He has a penchant for wearing a ring with an oversized jet on his right hand. His red hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.
Personality: Overbrimming with self-confidence, Hunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He receives visions of the future at random moments
History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Impeccable, Gifted. Bonds: Rich, Immigrant, Adventurer. Occupation: Baker
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 40 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Celestial, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thomas Remington, Male Human [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a tight fitting pastel shirt and pants. He keeps his silver hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Thomas lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Carter, but he was a colossal failure. Due to his spouse's obsession with being a Carter they were divorced and he won custody of their son. He worked as a Crown-heir, and he later adopted a second son.
Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Insomniac, Selfish. Bonds: Family, Job. Occupation: Crown-heir
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 44 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 60000 cp. Amber (120 gp). Peridot (60 gp). Red garnet (120 gp). Chalcedony (60 gp). Aquamarine (1100 gp). Black pearl (1100 gp).
Ernest Conway, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy white stubble. He wears baggy brown pantaloons and a black scarf. He has a hunchback. His hair is white and curly. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to loving parents in a slum to the east. When Ernest reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Apothecary for hire.
Motivation: To share knowledge with the world; and to end his boredom
Ideals: Joker, Logical. Flaws: Ugly. Bonds: Poor, Military. Occupation: Apothecary
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Hubert Badger, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'3" and is well dressed, but even with his fine clothing he looks run-down. His silver hair is slicked back into a classic pompadour. His hazel eyes have a joyful gleam in them most of the time.
Personality: He snorts whenever he laughs or is feeling confident. He receives visions of the future at random moments
History: Born in the east to a Roofer, Hubert learned a great deal about his father's area of expertise. His parents enrolled him in a Bard school at a young age so that he could practice his druidic talents. He became a Roofer soon after.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Bonds: Job. Occupation: Roofer
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 27000 sp.
Clerebold Hornsby, Male Human [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress). He is muscular with a powerful set of arms. His hair is brown, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invites people to come help in his community garden.
History: Sold as a small child to a brothel owner, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Bowyer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is content.
Ideals: Disciplined, Philantrophist. Flaws: Disease. Bonds: Attractive, Mentor. Occupation: Carpenter
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 47 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 6 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
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