Diggory Harlow, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Guard. He is physically well-built. His red hair is lengthy. He is very pretty but has cold, dead eyes.
Personality: This man loves poetry and to teach people poetry more than just about anything. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Gifted from a young age, Diggory studied abroad. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Artistic, Impeccable, Gifted. Bonds: Job, Attractive. Occupation: Guard
Voice: Boston accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 400 gp. 1 Minor magic item.
Raymond Denholm, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fighting clothing, which leaves very little to the imagination. He has done his best to style his blonde hair to look like a famous performer. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: While he acts the brute, he is far gentler than he would appear. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was raised in a white middle class family as the only child. His father was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: To end his boredom.
Ideals: Fighting, Artistic, Persistence. Flaws: Mundane. Occupation: Cook
Voice: Hollow voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 33000 sp. Smoky quartz (50 gp). Chrysoprase (50 gp). Moss agate (7 gp). 1 Minor magic item.
Thomas Byron, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a custom-built plate barding that's adorned with white lining and desert motifs. His brown hair is cut short. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the north, but his parents moved at a very young age to the south. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Secretive, Antagonistic. Bonds: Immigrant. Occupation: Healer
Voice: Old thin voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp.
Theodoric Dayton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a simple burlap shirt and baggy pants. He conceals his shortbow with his veritable burlap sack of a shirt. His hair is black and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted he never wanted to apply himself. He was granted martial powers by his dying brother.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Persistence, Gifted. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Scribe
Voice: French accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 45 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +3
Possessions: 600 gp. Brass mug with jade inlays (100 gp). Silver comb with moonstones (500 gp). Brass mug with jade inlays (100 gp).
Gerald Gracey, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt, and his gloved hand is found clutching a hammer. His silver hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the north to a Detective, Gerald learned a great deal about his father's area of expertise. His druidic abilities were realized during a raid on his village. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To clean up the streets; and balancing his hectic life and new detective responsibilities is difficult
Ideals: Optimist, Gifted. Flaws: Fearful. Bonds: Job, Guardian. Occupation: Detective
Voice: Low range voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 8 (-1) | 18 (+4) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic, Giant, Draconic, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 500 sp.
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Their contribution stands as a beacon of hope for all adventurers!