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Advanced [show]


Roger Hale, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shield, just in case. His red hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in a small island village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. During his travels, Roger and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Roger discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Roger fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To clean up the streets; and a need for knowledge about a nearby landmark

Flaws: Depressed, Disease. Bonds: Adventurer, Nature, Guardian. Occupation: Dyer

Voice: Uses sign language

Attributes [hide]

Roger Hale, Male Human Cleric 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 9 (-1)9 (-1) 13 (+1)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp. Red-brown spinel (50 gp). Peridot (40 gp). Pink pearl (50 gp). 4 Smokesticks. 4 Antitoxin. 3 Tanglefoot bags.


Social Check DCs


Norman Atherton, Male Human [Permalink]

Personal [hide]

Description: This man wears dark leathers with embroidery, and sports empty pouches on his belt. His hair is short and brown. His eyes, though not visible through his cowl, are gray.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His religion dominates his actions; and to be a barkeep again

Ideals: Optimist, Artistic. Bonds: Religious, Adventurer, Job. Occupation: Bellfounder

Voice: Soft and mumbly

Attributes [hide]

Norman Atherton, Male Human Wizard 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Deception +3, Insight +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1700 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Aldous Gracey, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he usually wears his black robe and has his warhammer always slung over his shoulder. He wears his silver hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Aldous was born in the east. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered east to less war torn lands. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family; and marry his brother to traveling adventurers

Ideals: Persistence. Flaws: Insomniac, Mundane, PTSD. Bonds: Family. Occupation: Fortune-teller

Voice: Speaks through clenched teeth

Attributes [hide]

Aldous Gracey, Male Human Fighter 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 54 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)13 (+1) 14 (+2)11 (+0)
Skills Insight +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Norman Berkeley, Male Human [Permalink]

Personal [hide]

Description: He wears a yellow coat over a blue low-cut shirt, and a Stetson hat upon his head. His white hair is unkempt and raggedy. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. He's since become an addict/alcoholic.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Impeccable. Flaws: Ugly, Addict, Mundane. Bonds: Poor. Occupation: Glassblower

Voice: Shortens vowels

Attributes [hide]

Norman Berkeley, Male Human Ranger 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)15 (+2) 9 (-1)14 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 9
Languages Common, Aquan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Charles Fawcett, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears baggy black pantaloons and a white scarf. He keeps his golden hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in a small desert village. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To find somewhere to settle down.

Ideals: Justice, Logical. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Spice Merchant

Voice: Prounounces S like Z

Attributes [hide]

Charles Fawcett, Male Human Cleric 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 15 (+2)6 (-2)
Skills Deception +0, Persuasion +0
Senses Passive Perception 12
Languages Common, Infernal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 500 sp.


Social Check DCs

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