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NPC Generator

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Advanced [show]


Rolf Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a brown poncho over his likewise colored trousers and shirt. His white hair is slicked back into a classic pompadour. His face is scarred and worn.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A true patriot, Rolf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic. Flaws: Ugly. Bonds: Nature, Military, Rich. Occupation: Guard

Voice: Switch between two voices

Attributes [hide]

Rolf Staurheim, Male Human Aristocrat 6
Medium (6'5") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)14 (+2) 12 (+1)16 (+3)
Skills Acrobatics +4, History +5
Senses Passive Perception 11
Languages Common, Giant, Sylvan
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +5

Possessions: Just what you see.


Social Check DCs


Heward Remington, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple blue robe with white stripes complete with hood. He has wavy blonde hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is frequently practicing swordplay.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he is not mentally stable, and does not behave rationally

Ideals: Justice. Flaws: Insane. Bonds: Military, Religious, Enemies. Occupation: Server

Voice: Jamaican accent

Attributes [hide]

Heward Remington, Male Human Wizard 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 14 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)14 (+2) 14 (+2)13 (+1)
Skills Athletics +4, Deception +4
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 40000 cp.


Social Check DCs


Hugh Allerton, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of hand crossbows on his belt, each one with a emerald on the hilt. His auburn hair is slicked back into a classic pompadour. His green eyes lackadaisically let the world flow into them.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Hugh lived on a farm with his mother, near the main road leading to a nearby town. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hugh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Sellsword and was forced into it by his family; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Selfish. Bonds: Attractive, Family. Occupation: Sellsword

Voice: Forgets to breathe while speaking

Attributes [hide]

Hugh Allerton, Male Human Commoner 7
Medium (6'6") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)9 (-1) 12 (+1)9 (-1)
Skills Investigation +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1100 gp. Gold and topaz bottle stopper cork (700 gp). Sapphire pendant on gold chain (1300 gp).


Social Check DCs


Godfrey Charlton, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a black and brown handkerchief worn on his left side. He has a penchant for wearing a ring with an oversized ruby on his left hand. His tied-back hair is red. His eyes are a pleasant violet.

Personality: Stoic and calm, he prefers to meditate than take action. The war was a terrible time for him, and Godfrey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of a Blacksmith, who enjoyed hunting, Godfrey was taken on many hunting expeditions. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Disciplined. Flaws: Depressed. Bonds: Rich, Military, Nature, Attractive. Occupation: Apothecary

Voice: Stutters

Attributes [hide]

Godfrey Charlton, Male Human Commoner 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)15 (+2) 13 (+1)10 (+0)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 6000 sp. Black opal (1000 gp). Deep blue spinel (500 gp). Sard (20 gp). 1 Minor magic item.


Social Check DCs


Don Wentworth, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a yellow shirt with thin blue vertical stripes and tan pants. He wears a small hat to hide his balding. His half smiles and gray eyes are beguiling and draw you in.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with his god.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. After coming to the age of reason, Don took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the north, certain he would find work there.

Motivation: He is compelled to act according to his religious beliefs; and to share knowledge with the world

Ideals: Gifted, Logical. Bonds: Immigrant, Attractive, Religious. Occupation: Carpenter

Voice: Low range voice

Attributes [hide]

Don Wentworth, Male Human Monk 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Undercommon, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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