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NPC Generator

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Advanced [show]


Wymar Graham, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears long strands of ruby and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and is pretty ugly. His tied-back hair is blonde. His eyes are blue and catlike.

Personality: He has a massive crush on the younger sibling of the Layabout who has hired him part-time. He invites people to come help in his community garden.

History: He was raised in a forest tribe. Wymar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Has a crush, Nature. Occupation: Layabout

Voice: Old thin voice

Attributes [hide]

Wymar Graham, Male Human Commoner 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)13 (+1) 15 (+2)18 (+4)
Skills Arcana +4, Religion +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 1000 gp.


Social Check DCs


Clerebold Colton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He wears professional attire. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes, though not visible through his cowl, are hazel.

Personality: A deeply religious man he believes everything happens for a reason. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born in a small island village. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Server they were divorced and he won custody of their daughter. He worked as a Carter, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter

Bonds: Attractive, Religious, Rich, Nature, Family. Occupation: Carter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Clerebold Colton, Male Human Warrior 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 11 (+0)10 (+0)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 29000 sp. Moonstone (30 gp). Black pearl (300 gp).


Social Check DCs


Henry Carlisle, Male Human [Permalink]

Personal [hide]

Description: This man wears suspenders and tan workpants. His shirt is violet, and he wears a heavy tan leather apron most of the time. He is muscular with a powerful set of arms. He wears his chestnut hair up. His face is scarred and worn.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born into a rich family. From there he went from mercenary job to mercenary job. Since then, he has sought to make the best of life.

Motivation: He's attracted to the PC; and he has money and likes to spend it

Ideals: Optimist. Flaws: Ugly. Bonds: Has a crush, Adventurer, Rich. Occupation: Fisher

Voice: Scandinavian accent

Attributes [hide]

Henry Carlisle, Male Human Paladin 7
Medium (5'9") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 49 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)16 (+3) 10 (+0)10 (+0)
Skills Deception +3, History +6
Senses Passive Perception 10
Languages Common, Elven, Druidic, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 400 gp. White pearl (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Kendal, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a moderate pudge and is not very fit. He has a very tight haircut. His blue unseeing eyes seem to look past you.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Shoemaker father left him crippled. During his travels, Ernest and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ernest discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ernest fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Money/treasure.

Flaws: Disease, Antagonistic. Bonds: Attractive, Adventurer, Rich. Occupation: Jeweler

Voice: Prounounces S like Z

Attributes [hide]

Ernest Kendal, Male Human Monk 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 16 (+3)8 (-1)
Skills Intimidation +2, Medicine +6
Senses Passive Perception 13
Languages Common, Aquan, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: Red garnet (110 gp). Blue quartz (4 gp). Golden yellow topaz (1200 gp). 1 Minor magic item.


Social Check DCs


Hugh Dudley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and usually wears his blue robe and has his quarterstaff always slung over his shoulder. With bright chestnut hair and a scraggly beard. His eyes are brown and he is always smoking a pipe.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great joy in being the best Sellsword in town.

History: Hugh was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was taken as a slave by a traveling circus and forced to perform He has worked as a Sellsword like his mother before him.

Motivation: He loathes his own lifestyle; and further expansion of business

Flaws: Depressed. Bonds: Job, Poor, Slave. Occupation: Sellsword

Voice: French accent

Attributes [hide]

Hugh Dudley, Male Human Commoner 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)16 (+3) 15 (+2)14 (+2)
Skills Perception +4, Religion +5
Senses Passive Perception 15
Languages Common, Terran, Auran, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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