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Advanced [show]


Raymond York, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a card on it. His white hair is heavily combed to the left. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is lazy and tries to find solutions quickly.

History: Raymond was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: To end his boredom.

Flaws: Addict, Mundane, Lazy. Bonds: Attractive, Poor. Occupation: Architect

Voice: Sounds elderly

Attributes [hide]

Raymond York, Male Human Monk 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)16 (+3) 9 (-1)12 (+1)
Skills Investigation +5, Survival +1
Senses Passive Perception 9
Languages Common, Giant, Draconic, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 16000 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Trey Cooper, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a fine chain shirt which he covers with violet colored cloaks and clothing and is in decent physical shape. His broad hat is riddled with cuts and holes. His fierce amber eyes like to dwell on things.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a small toy that he constantly fidgets with.

History: Born in a small village he learned the ways of the warrior from his father. He moved from fad to fad and when he turned 15 he discovered singing. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Philantrophist, Fighting, Artistic. Flaws: Ugly, Addict. Occupation: Navigator

Voice: Sleepy voice

Attributes [hide]

Trey Cooper, Male Human Wizard 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)12 (+1) 11 (+0)7 (-2)
Skills Investigation +4, Medicine +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 100 gp. Azurite (7 gp). Rose (70 gp). Freshwater pearl (7 gp). Red-brown spinel (70 gp). 1 Minor magic item.


Social Check DCs


Theobald Tenley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: While he acts the brute, he is far gentler than he would appear. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Theobald grew up listening to his father's many stories. Theobald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Fighting. Flaws: Lazy. Bonds: Adventurer, Nature. Occupation: Bookbinder

Voice: Rhymes sentences (sorry)

Attributes [hide]

Theobald Tenley, Male Human Aristocrat 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)17 (+3) 14 (+2)12 (+1)
Skills Deception +3, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. A small bag of saffron. (80 gp). Gold and topaz bottle stopper cork (900 gp). Brass mug with jade inlays (400 gp).


Social Check DCs


Rolf Bristol, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man sports black clothing, slightly heavier than average wear and is in decent physical shape. He has a black handlebar mustache and slicked back black hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Around other people he will do his best to conceal his emotions and appear jolly.

History: Rolf lived on a farm with his father, near the main road leading to a nearby town. A few years later when the east was not economically sound they moved to his current location. Since then, he has sought to make the best of life.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Family, Immigrant. Occupation: Sage

Voice: Forgets to breathe while speaking

Attributes [hide]

Rolf Bristol, Male Human Barbarian 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 23 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 7 (-2)10 (+0) 16 (+3)16 (+3)
Skills Medicine +6, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3

Possessions: 6000 sp.


Social Check DCs


Everard Windsor, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dark leathers with embroidery. His hair is golden, silky, and of moderate length. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a desert tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Flaws: Addict. Bonds: Attractive, Job, Adventurer, Nature. Occupation: Junk Dealer

Voice: Loud with bravado

Attributes [hide]

Everard Windsor, Male Human Adept 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)11 (+0) 11 (+0)12 (+1)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: Just what you see.


Social Check DCs

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