John Breeden, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a black vest and prefers red and tan shirts. His boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. His silver hair has been sun bleached extensively. His thin eyebrows rest above his beady hazel eyes.
Personality: John is depressed about a lot of things. He tends to be a nihilist. He plays an instrument quite well.
History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He left for the north, certain he would find work there.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Artistic. Flaws: Ugly, Depressed, Insane. Bonds: Immigrant. Occupation: Detective
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 11 (+0) | 6 (-2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 13000 cp.
Gerald Staurheim, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and is typically in his Doctor uniform. His skin is also unnaturally pale. He keeps his long auburn hair kept up in a rat tail. His amber eyes dart from person to person.
Personality: Stoic and calm, he prefers to meditate than take action. He enjoys reading and quiet.
History: Gerald was born in the south. At a young age he loved to build and create. His childhood dream was to be a Mercenary, but he was a colossal failure. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and wants to open a new tavern
Ideals: Disciplined, Logical, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Doctor
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Adam Harlow, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. His hair is short and brown. His face is scarred and worn.
Personality: Eccentric and domineering, Adam will drive conversation. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: From birth he was tutored by a cruel and relentless mentor. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it.
Ideals: Extrovert. Flaws: Ugly, Shy. Bonds: Rich, Mentor. Occupation: Weaver
Voice: Squeaky
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 3000 sp. Fire opal (400 gp). Lapis lazuli (14 gp). Banded agate (14 gp). Moonstone (40 gp). 1 Minor magic item. 1 Minor magic item.
Roger Langley, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears dark leathers with embroidery. His chestnut hair is singed and shortened. His fierce green eyes like to dwell on things.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His father raised him in a mountain cabin. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He wants to meet his childhood hero.
Flaws: Ugly, Antagonistic. Bonds: Enemies, Adventurer, Nature. Occupation: Bellfounder
Voice: Low range voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 11000 sp. Golden yellow topaz (1200 gp). 1 Minor magic item.
Raymond Kirby, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears many layers of old clothing at all times. He is bald on top and has large chestnut tufts of hair around his ears. His blue eyes have a joyful gleam in them most of the time.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is afraid of women and trembles around them
History: Born to a poor family in the city he treasured whatever gifts he got. His mother took him hunting and taught him how to get in the mind of other creatures. He got away from his former life and has fallen to alcoholism.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to protect his home
Ideals: Artistic. Flaws: Ugly, Shy, Addict. Bonds: Poor, Nature. Occupation: Sellsword
Voice: Eastern European accent
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 45 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 16 (+3) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll, Aquan, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple +2
Possessions: 2000 sp. Moonstone (40 gp). 1 Minor magic item. 1 Minor magic item.
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