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NPC Generator

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Advanced [show]


Solomon Law, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear yellow tank tops with red pants. He is bald on top and has large auburn tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A powerful slaver made him what he is. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Mercenary job and began his own company from there.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult.

Flaws: Ugly, Insomniac, Fearful. Bonds: Job, Mentor. Occupation: Mercenary

Voice: Soft and mumbly

Attributes [hide]

Solomon Law, Male Human Warrior 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)10 (+0) 8 (-1)12 (+1)
Skills Intimidation +3, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Gerard Shelly, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is generally well dressed albeit a few years behind the times. His hair, while still mostly golden, has prominent grey streaks. His eyes are violet and he is always smoking a pipe.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Religious, Mentor. Occupation: Ploughman

Voice: Pronounces O like U

Attributes [hide]

Gerard Shelly, Male Human Commoner 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)12 (+1) 14 (+2)12 (+1)
Skills Athletics +3, Religion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Jocelyn Garfield, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of hand crossbows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has styled his silver hair well, parting it to the left. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He speaks before he thinks and is too direct. He believes the world needs to unite to get rid of goblins once and for all.

History: He served in the navy to pay for his family's outstanding loans. There was a wharf not far from home where he often wandered off to fish. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of goblins; and many goblins want him driven away

Ideals: Fighting. Flaws: Addict, Impulsive. Bonds: Enemies, Military, Nature. Occupation: Unemployed

Voice: Squeaky

Attributes [hide]

Jocelyn Garfield, Male Human Cleric 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)12 (+1) 14 (+2)10 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 300 gp. Citrine (60 gp). Star rose quartz (60 gp).


Social Check DCs


Anthony Atterton, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His whole body is exceptionally muscular. His hair is short and red. His fierce brown eyes like to dwell on things.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is able to fit into much smaller and tighter spaces than normal.

History: The child of southern immigrants he idolized his mother. His mother took him hunting and taught him how to get in the mind of other creatures. He left for the south, certain he would find work there.

Motivation: To settle down with his crush; and he seems to be bored by most things

Ideals: Gifted. Flaws: Sensitive. Bonds: Attractive, Immigrant, Nature. Occupation: Laborer

Voice: Scottish accent

Attributes [hide]

Anthony Atterton, Male Human Barbarian 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills History +3, Nature +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Brown-green garnet (80 gp).


Social Check DCs


Arnold Gladstone, Male Human [Permalink]

Personal [hide]

Description: 5'6" and muscular, this western man wears an entirely brown suit with black socks and a vest with buckled shoes. He wears his hair in dreadlocks. His blue eyes lackadaisically let the world flow into them.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. The war was a terrible time for him, and Arnold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels kind of lost in life; and to share knowledge with the world

Ideals: Athletic, Logical. Flaws: Cynical, Depressed. Bonds: Military. Occupation: Map Maker

Voice: Spits words with contempt

Attributes [hide]

Arnold Gladstone, Male Human Commoner 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 36 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)10 (+0) 15 (+2)9 (-1)
Skills Acrobatics +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +5

Possessions: Fire opal (1000 gp). Rock crystal (80 gp). Hematite (13 gp). Smoky quartz (80 gp). 1 Minor magic item.


Social Check DCs

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