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Thomas Read, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is an epitome of beauty. He has moderate length white hair. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the west, but his parents moved at a very young age to the north. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and obtaining odd cultural human artifacts is his passion

Ideals: Opinionated. Flaws: Addict. Bonds: Attractive, Immigrant, Adventurer, Job. Occupation: Guard

Voice: Sounds elderly

Attributes [hide]

Thomas Read, Male Human Aristocrat 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)13 (+1) 16 (+3)12 (+1)
Skills Athletics +5, Religion +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4

Possessions: 20 pp.


Social Check DCs


Kyle Addington, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a moderate pudge and is not very fit. His chestnut hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Kyle hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Artistic, Justice. Flaws: Insomniac. Bonds: Adventurer, Religious. Occupation: Dyer

Voice: Strong lisp

Attributes [hide]

Kyle Addington, Male Human Wizard 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)10 (+0) 12 (+1)11 (+0)
Skills Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 90 pp. 1 Minor magic item.


Social Check DCs


Randal Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple white robe with tan stripes complete with hood. His black hair is unkempt and raggedy. His face is covered beneath a completely black helmet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is afraid of women and trembles around them

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. During his travels, Randal and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Randal discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Randal fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He is content.

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Mason

Voice: Pronounces O like U

Attributes [hide]

Randal Bradshaw, Male Human Wizard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)13 (+1) 13 (+1)7 (-2)
Skills History +3, Performance +0
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp.


Social Check DCs


Trey Morley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears an old set of leather armor, nicked and torn by the ravages of time and battle. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He exudes charisma. He is a tour de force of persuasion. He also has developed a complete distrust of the Priest profession.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Like his father and his sister before him, after school he went straight into learning to become a Courier. He now owns his own business.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Artistic. Bonds: Poor, Attractive, Job. Occupation: Courier

Voice: Sighs a lot, exhausted

Attributes [hide]

Trey Morley, Male Human Monk 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)14 (+2) 10 (+0)8 (-1)
Skills Arcana +5, Performance +2
Senses Passive Perception 10
Languages Common, Terran, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 5000 sp. Brown-green garnet (160 gp). Sard (20 gp).


Social Check DCs


Gerard Ramsay, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair, when down, is lengthy. He has a dull look in his brown eyes.

Personality: Calm and collected, he is a well trained Locksmith. He never wears the same outfit twice, unless he absolutely has to.

History: He was born on a small isolated farm. A gifted student he started as a Body Guard, but he got bored and became a Locksmith. He has worked as a Locksmith like his father before him.

Motivation: He'd like to take his coworkers down a peg; and he feels the way he acts is they only way to get by in the world

Ideals: Artistic, Impeccable. Bonds: Job, Nature. Occupation: Locksmith

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gerard Ramsay, Male Human Rogue 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)10 (+0) 13 (+1)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 600 gp.


Social Check DCs

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