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NPC Generator

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Advanced [show]


Diggory Tinley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair is thinning but still full. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Diggory was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Diggory's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Addict, Antagonistic, Impulsive. Occupation: Guard

Voice: Slurs words

Attributes [hide]

Diggory Tinley, Male Human Rogue 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)15 (+2) 15 (+2)13 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 12
Languages Common, Celestial, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Robert Payton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a long, white cloak. With a patchy silver beard and wild silver hair. His face is scarred and worn.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is skeptical of what others tell him and is slow to trust.

History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Flaws: Ugly, Emotional, Shy, Fearful. Bonds: Rich, Adventurer. Occupation: Herbalist

Voice: Speaks with squeezed throat

Attributes [hide]

Robert Payton, Male Human Druid 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)14 (+2) 9 (-1)11 (+0)
Skills Acrobatics +1, Deception +2
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Silver pearl (100 gp). Freshwater pearl (4 gp). Star rose quartz (40 gp). Eye agate (4 gp). 1 Minor magic item.


Social Check DCs


Bertram Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of emerald and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is chestnut and very short. His face is scarred and worn.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He is the product a well kept family trust fund and as such has never really known need. When Bertram reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He loathes his own lifestyle.

Ideals: Opinionated. Flaws: Ugly, Depressed. Bonds: Rich, Military. Occupation: Slave Trader

Voice: Scratchy, weak

Attributes [hide]

Bertram Blythe, Male Human Rogue 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)11 (+0) 18 (+4)9 (-1)
Skills Deception +2, Persuasion +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Darby, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tight fitting blue shirt and pants. His head has been shaved. His ears are large.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Sage business at a young age. A few years later when the east was not economically sound they moved to his current location. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Logical, Fighting. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Sage

Voice: Gruff and masculine

Attributes [hide]

Henry Darby, Male Human Druid 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 15 (+2)10 (+0) 12 (+1)9 (-1)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp. Fire opal pendant on a fine gold chain (400 gp). Fire opal pendant on a fine gold chain (400 gp). Silver comb with moonstones (700 gp).


Social Check DCs


Raymond Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long white hair reaches down to his waist. His gray eyes peer out from beneath his top tan hat.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with his god.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He doesn't get along with people that don't share his tastes; and he has a rivalry with the church that dominates his actions

Ideals: Artistic, Impeccable. Flaws: Shy. Bonds: Religious, Adventurer. Occupation: Miner

Voice: Australian accent

Attributes [hide]

Raymond Bradshaw, Male Human Ranger 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp. Alexandrite (1400 gp). Tiger eye turquoise (8 gp).


Social Check DCs

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