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NPC Generator

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Advanced [show]


Miles Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart from person to person to random spaces in the air.

Personality: He can speak with the recently deceased. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born on a small isolated farm. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He has money and likes to spend it; and he is content

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Rich, Nature, Family. Occupation: Guard

Voice: Sounds elderly

Attributes [hide]

Miles Emsworth, Male Human Cleric 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)12 (+1) 11 (+0)12 (+1)
Skills Athletics +5, Religion +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 500 gp.


Social Check DCs


Rolf Compton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fancy brown suit. His hair is brown and very short. His eyes are hazel.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Further expansion of business; and to get a good night's sleep

Ideals: Professionalism. Flaws: Impulsive, Disease, Insomniac. Bonds: Attractive, Job. Occupation: Body Guard

Voice: Draws out vowels

Attributes [hide]

Rolf Compton, Male Human Expert 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)12 (+1) 13 (+1)16 (+3)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5

Possessions: 400 gp.


Social Check DCs


Gerard Peyton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries a battered axe and tarnished quarterstaff as well. His hair is golden and very short. His skin is flawless and his green eyes scan people very quickly.

Personality: He has always had a great fascination with Human culture. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: When he was but 6 years old his parents immigrated from the south. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.

Motivation: A strong sense of loyalty to Human people.

Ideals: Fighting, Logical. Flaws: Racist. Bonds: Attractive, Rich, Immigrant. Occupation: Stableman

Voice: Rolls R's

Attributes [hide]

Gerard Peyton, Male Human Monk 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)6 (-2) 13 (+1)10 (+0)
Skills Investigation +1, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Emsworth, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is knotted and matted. He wears a mask on his face.

Personality: Gerard is depressed about a lot of things. He tends to be a nihilist. He also is a firm believer in the manly ideal.

History: Gerard was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Ugly, Depressed, Impulsive. Bonds: Adventurer, Job. Occupation: Knight

Voice: Whispers

Attributes [hide]

Gerard Emsworth, Male Human Warrior 8
Medium (5'11") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 48 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)8 (-1) 15 (+2)11 (+0)
Skills Deception +3, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1200 gp. Silver comb with moonstones (200 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Brass mug with jade inlays (600 gp). Silver chalice with lapis lazuli gems (130 gp).


Social Check DCs


Heward Tinley, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a violet tunic with pastel highlights, and long white pants that bunch up around his shoes, he is not a threatening figure. His red hair is still thick. His blue eyes are passionate and lively.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is afraid of women and trembles around them

History: The child of a Fisher, who enjoyed hunting, Heward was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Flaws: Antagonistic, Shy. Bonds: Nature, Adventurer. Occupation: Ploughman

Voice: Relaxed voice

Attributes [hide]

Heward Tinley, Male Human Cleric 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)10 (+0) 12 (+1)12 (+1)
Skills Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 1000 sp. Fiery yellow corundum (700 gp). Malachite (5 gp).


Social Check DCs

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