Henry Dryden, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his red hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was born in a small forest village. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter; and he is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Immigrant, Family, Attractive, Nature. Occupation: Body Guard
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Draconic, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 16000 cp. 4 Holy water.
Anselm Hornsby, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears bulky pastel painted plate armor. He keeps his white hair in a pixie cut. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is almost excessively polite to everyone, even when angry. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His druidic abilities were realized during a raid on his village. He became a Doctor soon after.
Motivation: He's in love; and he has a crush on the local fletcher
Ideals: Gifted. Flaws: Shy. Bonds: Slave, Job, Has a crush. Occupation: Doctor
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 10 (+0) | 18 (+4) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll, Aquan, Goblin, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: Cloth of gold vestments (40 gp). Silver comb with moonstones (400 gp). Large well-done wool tapestry (600 gp).
Adelard Ridley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His auburn hair is cut jaggedly and amateurishly. His hazel eyes have a joyful gleam in them most of the time.
Personality: Overbrimming with self-confidence, Adelard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: The child of northern immigrants he idolized his mother. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He moves from town to town, unable to find a place to settle.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Impeccable, Opinionated. Bonds: Immigrant, Enemies. Occupation: Fisher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 22 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnoll, Infernal
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Thomas Tenley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears skinny pants and wears a pastel and yellow robe with the hood down. His chestnut hair is lengthy and is close to two feet long. He has amber eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: The child of a Banker, who enjoyed hunting, Thomas was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To be a Banker again; and he'd like to take his coworkers down a peg
Ideals: Optimist, Entrepeneur. Flaws: Hedonist. Bonds: Nature, Job. Occupation: Navigator
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 19 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 7 (-2) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
Possessions: 100000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). 1 Minor magic item. 1 Minor magic item.
William Reed, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a fancy brown suit. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: William was born with his mother's beautiful face. His mother was a mechanic, and taught him how to fix just about anything. He's also a talented Interpreter, but doesn't like to broadcast it.
Motivation: He wants to get laid; and he has a crush on the local interpreter
Ideals: Persistence. Flaws: Terse. Bonds: Attractive, In love, Job, Has a crush. Occupation: Stylist
Voice: Old thin voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 30000 cp.
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