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NPC Generator

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Advanced [show]


Arnold Stratford, Male Human [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a brown coat with black slacks. His blonde hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: He is irascible and easily irritated. He is able to make almost anything out of random pieces of junk.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To settle down with his crush; and he would like to get married and retire

Ideals: Gifted. Flaws: Antagonistic, Ugly. Bonds: Has a crush. Occupation: Priest

Voice: American accent

Attributes [hide]

Arnold Stratford, Male Human Cleric 10
Medium (5'7") Human, Lawful Good (CR 10)
Armor Class 11
Hit Points 31 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)9 (-1) 11 (+0)9 (-1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 150 pp. Alexandrite (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Hartford, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He sports green clothing, slightly heavier than average wear. His long red hair reaches down to his waist. His face is scarred and worn.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He got into the Architect business at a young age. He helped his father out around the business and became quite the natural. He has worked as a Architect like his father before him.

Motivation: To be a Miner again; and he is greedy

Ideals: Athletic, Passionate. Flaws: Ugly. Bonds: Rich, Job. Occupation: Architect

Voice: Mumbles to self between sentences

Attributes [hide]

Peter Hartford, Male Human Warlock 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 10 (+0)11 (+0) 13 (+1)15 (+2)
Skills Athletics +0, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 21000 sp. 1 Minor magic item.


Social Check DCs


Godfrey Winchester, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Spice Merchant. His hair, while still mostly brown, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Sold as a small child to a wizard, Godfrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.

Motivation: Wants to open a new tavern; and a need for knowledge about a nearby landmark

Ideals: Persistence. Bonds: Has a crush, Mentor, Adventurer, Job. Occupation: Spice Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Godfrey Winchester, Male Human Ranger 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)10 (+0) 12 (+1)5 (-3)
Skills Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Wallace, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His head has been shaved. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a minor phobia of water and hates getting wet.

History: He was raised in a island tribe. When Theobald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and he feels threatened by others

Flaws: Ugly, Insomniac, Shy, Fearful. Bonds: Nature, Military. Occupation: Miner

Voice: Low range voice

Attributes [hide]

Theobald Wallace, Male Human Bard 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)12 (+1) 12 (+1)16 (+3)
Skills Arcana +4, Performance +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 700 gp. Silver pearl (60 gp). Deep green spinel (60 gp). 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools. 1 Simple lock. 1 Backpack.


Social Check DCs


Robert Garrick, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears an entirely grey suit with white socks and a vest with buckled shoes. His hair is cut close to his head. He wears a mask on his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born on a small isolated farm. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Doesn't want to be a Barkeep and was forced into it by his family; and balancing his hectic life and new barkeep responsibilities is difficult

Flaws: Secretive. Bonds: Job, Nature, Family. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Robert Garrick, Male Human Druid 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)12 (+1) 13 (+1)16 (+3)
Skills Investigation +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 90 pp.


Social Check DCs

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