Arnold Royal, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears suspenders and green workpants. His shirt is pastel, and he wears a heavy green leather apron most of the time. His chestnut hair is styled in orderly dreadlocks. His eyes are likewise gray.
Personality: He does not believe in betrayal or weakness as things to be tolerated. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with unlife at a very young age, Arnold has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A need for knowledge about a nearby landmark; and he wants revenge against goblins
Ideals: Justice. Flaws: Ugly, Shy, Disease. Bonds: Poor. Occupation: Stylist
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 13 (+1) | 16 (+3) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Infernal, Auran, Elven
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
Possessions: 300 gp. 1 Minor magic item.
Odo Hastings, Male Human [Permalink]
Personal [hide]
Description: A 6'0" northern man, he wears a well pressed and immaculate suit (or dress). He has no hair. His eyes are blue.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born on a small isolated farm. His first spouse was a Stableman, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted from career to career and currently works as a Shepherd.
Motivation: He has passion for adventuring and risk.
Flaws: Ugly. Bonds: Job, Adventurer, Nature, Family. Occupation: Shepherd
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 48 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 12 (+1) | 13 (+1) | 4 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp.
Lance Brandon, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He wears a fine chain shirt which he covers with white colored cloaks and clothing. His black hair is drawn into a tight pony tail with a cross scrunchie. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is witty, but his monotone delivery comes off as unnerving He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. After a long history of fighting, Lance and his spouse have recently divorced.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Scribe
Voice: High pitched, excited
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 14 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Druidic, Infernal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 2000 sp. 1 Minor magic item.
Adam Soames, Male Human [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. He is physically well-built. He has done his best to style his silver hair to look like a famous performer. His eyes are amber.
Personality: Prone to second guessing himself, he comes off as nervous. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When Adam reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wishes to resurrect an old love; and to reunite with his old friends
Ideals: Gifted. Flaws: Shy. Bonds: Military, Adventurer, In love. Occupation: Mercenary
Voice: Whispers
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Auran, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Bertram Livingstone, Male Human [Permalink]
Personal [hide]
Description: This man wears a lot of dark rich colors, with gold accents, and sports empty pouches on his belt. With a patchy red beard and wild red hair. His eyes are likewise amber.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As long as the job gets done he does not care how it got done.
History: He was born into a rich family. In his 10th year, his parents were killed by a gnolls raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.
Motivation: Revenge.
Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Rich, Enemies. Occupation: Armorer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
Possessions: 4000 sp.
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