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NPC Generator

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Advanced [show]


Wymar Nash, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear tan clothing when he does not wear armor. He is bald on top and has large chestnut tufts of hair around his ears. His hazel eyes dart from person to person.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He would rather hide behind his crafts than deal with other people.

History: Born in the west his family was never financially stable. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Adventurer. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Wymar Nash, Male Human Expert 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)11 (+0) 14 (+2)12 (+1)
Skills Medicine +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp).


Social Check DCs


Norman Fulton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He tends to wear a large black jacket. He wears his chestnut hair up. He has a tattooed face.

Personality: Norman is depressed about a lot of things. He tends to be a nihilist. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Norman was born the youngest of three triplets. A freak accident while working with his Armorer mother left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Someone believes him a fraud; and an old rival family wants him found

Ideals: Persistence. Flaws: Depressed, Disease. Bonds: Attractive, Family, Enemies. Occupation: Engraver

Voice: Boston accent

Attributes [hide]

Norman Fulton, Male Human Sorcerer 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)6 (-2) 13 (+1)12 (+1)
Skills Deception +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20000 cp.


Social Check DCs


Theobald Woods, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. His long chestnut hair is drawn into a two foot long braid. He has gray eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Theobald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Poor, Family. Occupation: Cook

Voice: Scratchy, weak

Attributes [hide]

Theobald Woods, Male Human Ranger 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)5 (-3) 13 (+1)16 (+3)
Skills Arcana +0, Intimidation +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 800 gp. Deep blue spinel (1000 gp). Aquamarine (1000 gp). Black pearl (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Diggory Hallewell, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is physically well-built. His hair is short and red. His blue eyes peer out from beneath his broad blue hat.

Personality: Aggressive, abrasive, and angry, Diggory embodies much of what other species detest in the Humans. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born in the north, but his parents moved at a very young age to the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Diggory's homeland. Diggory decided to take the middle way and become a bodyguard. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Map Maker

Voice: Scratchy, weak

Attributes [hide]

Diggory Hallewell, Male Human Expert 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)13 (+1) 10 (+0)7 (-2)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Trym Dudley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair is cut jaggedly and amateurishly. His eyes are likewise hazel. His teeth are white and perfect.

Personality: Prone to second guessing himself, he comes off as nervous. He plays an instrument quite well.

History: He was born at the edge of vast plains. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Someone believes him a fraud; and find a way to reverse the transformation of his brother

Ideals: Artistic. Flaws: Shy, Disease. Bonds: Attractive, Nature. Occupation: Hunter

Voice: Speaks with a cold

Attributes [hide]

Trym Dudley, Male Human Sorcerer 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 40 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 16 (+3)11 (+0) 15 (+2)19 (+4)
Skills Insight +5, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: Chrysoprase (30 gp). Citrine (30 gp). Moonstone (30 gp). Smoky quartz (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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