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NPC Generator

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Advanced [show]


Ralf Milton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tight fitting green shirt and pants. His golden hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are gray.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Ralf is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was raised in a white middle class family as the only child. Ralf was born on a far western mountains where he grew up under the tutelage of his father, an expert Blacksmith. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their daughter. He worked as a Blacksmith, and he later adopted a second daughter.

Motivation: A deep hatred of illithids; and someone believes him a fraud

Flaws: Mundane. Bonds: Attractive, Family, Immigrant, Enemies. Occupation: Blacksmith

Voice: Slow speaker

Attributes [hide]

Ralf Milton, Male Human Warlock 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 8 (-1)12 (+1) 10 (+0)13 (+1)
Skills Athletics +1, Medicine +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11322

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Raymond Marston, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a brown armored body suit, with a simple black line shooting up and back down. His black hair is thinning but still full. He has a dull look in his green eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy and tries to find solutions quickly.

History: He got into the Shepherd business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He'd like to take his coworkers down a peg; and meet up once more with his childhood friend

Flaws: Lazy. Bonds: Job, Mentor, Adventurer. Occupation: Shepherd

Voice: Smoker's lung

Attributes [hide]

Raymond Marston, Male Human Druid 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)16 (+3) 12 (+1)11 (+0)
Skills Acrobatics +1, Insight +3
Senses Passive Perception 11
Languages Common, Sylvan, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp. 3 Alchemist’s fire.


Social Check DCs


Ernest Sherwood, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a yellow armored body suit, with a simple tan line shooting up and back down. He has blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is an amazing painter.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Ernest took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying sister.

Motivation: He is content; and to end his boredom

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Religious. Occupation: Spy

Voice: Speaks in third person

Attributes [hide]

Ernest Sherwood, Male Human Cleric 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 26 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)12 (+1) 17 (+3)13 (+1)
Skills Animal Handling +6, Nature +4
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464321000

Possessions: 300 gp. Freshwater pearl (7 gp). Eye agate (7 gp). Jade (40 gp). 1 Minor magic item.


Social Check DCs


Richard Vance, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally shirtless and showing off his tattooed chest. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Richard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants nothing more than to rejoin the army; and he desires power and/or immortality

Ideals: Optimist, Logical. Flaws: Insomniac. Bonds: Poor, Adventurer, Military. Occupation: Mortician

Voice: Low rumbling, strings words together

Attributes [hide]

Richard Vance, Male Human Aristocrat 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)16 (+3) 10 (+0)9 (-1)
Skills Performance +2, Survival +3
Senses Passive Perception 10
Languages Common, Orc, Giant, Infernal
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 500 gp. Deep green spinel (50 gp). 1 Minor magic item.


Social Check DCs


Dustin Langdon, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Adventurer uniform. He has wavy black hair. His otherwise smooth face is marked with small tiny scars.

Personality: A deeply religious man he believes everything happens for a reason. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Dustin was born the youngest of three triplets. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: Find a way to reverse the transformation of his brother; and wants to raise his children well

Ideals: Optimist. Bonds: Job, Religious, Family, Immigrant. Occupation: Adventurer

Voice: growls and snarls, animalistic

Attributes [hide]

Dustin Langdon, Male Human Wizard 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 13 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)16 (+3) 16 (+3)10 (+0)
Skills Nature +6, Persuasion +3
Senses Passive Perception 13
Languages Common, Goblin, Undercommon, Druidic
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 100 gp. Eye agate (16 gp). Blue quartz (16 gp). Violet garnet (1600 gp).


Social Check DCs

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