Alex Marley, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fighting clothing, which leaves very little to the imagination. His wide-brimmed hat is riddled with cuts and holes. His face is covered beneath a completely black helmet.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alex fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others
Ideals: Fighting. Flaws: Ugly, Depressed, Fearful. Occupation: Beggar
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 34 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 11 (+0) | 5 (-3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
Possessions: 8000 sp. 1 Minor magic item.
Adelard Everly, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears bulky brown painted plate armor and is in decent physical shape. He keeps his red hair in a pixie cut. He wears an eyepatch.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He is the product a well kept family trust fund and as such has never really known need. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy; and money/treasure
Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Rich, Immigrant. Occupation: Apothecary
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 16 (+3) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 600 gp.
Bertram Harlan, Male Human [Permalink]
Personal [hide]
Description: A 5'3" western man, he is wearing the road beaten gear of a warrior. He has moderate length black hair. His eyes are gray and he is always smoking a pipe.
Personality: He has always had a great fascination with Human culture. He is a great chef.
History: He was born into a rich family. As a young adult he joined a group advocating for an improvement in Human conditions. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion
Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Rich, Nature, Adventurer. Occupation: Mercenary
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. Rhodochrosite (4 gp). Jasper (40 gp). 1 Minor magic item.
John Hornsby, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a colorful flower in his golden hair. He wears round tiny glasses practically rammed into his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, John and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Poor, Attractive. Occupation: Herbalist
Voice: Draws out vowels
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 4 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 2000 sp.
Diggory Elton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is drawn into a tight pony tail with a card scrunchie. His amber eyes peer out from beneath his deerstalker white hat.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and to unite with his sister
Ideals: Gifted. Flaws: PTSD. Bonds: Military, Adventurer, Family. Occupation: Stableman
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 400 gp.
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