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Advanced [show]


Kyle Allerton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a robe, a symbol of his god around his neck, and a spear on his belt, marred by sweets. His hair is auburn and curly. His fierce amber eyes like to dwell on things.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. A true patriot, Kyle would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Military. Occupation: Map Maker

Voice: Cold and demanding tone

Attributes [hide]

Kyle Allerton, Male Human Expert 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)12 (+1) 10 (+0)11 (+0)
Skills Animal Handling +2, History +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Hunter Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He has a moderate pudge and is not very fit. He has no hair. His ears are large.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To find somewhere to settle down.

Flaws: Ugly, Antagonistic, Mundane. Bonds: Job, Immigrant. Occupation: Gardener

Voice: Jittery and nervous

Attributes [hide]

Hunter Myerscough, Male Human Expert 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)14 (+2) 15 (+2)11 (+0)
Skills Persuasion +3, Survival +5
Senses Passive Perception 12
Languages Common, Giant, Celestial
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Amber (110 gp). Chalcedony (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Morton, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely white suit with yellow socks and a vest with buckled shoes. His attire stands in sharp contrast to his glaive, which is beautifully polished and possesses an ornate carving of a clover on it. His long silver hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Robert was born with his mother's beautiful face. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Robert and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and he is unsatisfied with his job

Flaws: Fearful, Insane, Antagonistic. Bonds: Attractive, Job. Occupation: Assassin

Voice: Eastern European accent

Attributes [hide]

Robert Morton, Male Human Aristocrat 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)7 (-2) 12 (+1)13 (+1)
Skills Athletics +6, Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


William Dayton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has the majority of his body covered in plate. His hair is silver and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has all his life been fascinated with painting.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: Many drow want him driven away.

Ideals: Philantrophist, Artistic. Bonds: Immigrant, Attractive. Occupation: Weaver

Voice: Old thin voice

Attributes [hide]

William Dayton, Male Human Commoner 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)12 (+1) 13 (+1)17 (+3)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3

Possessions: 400 gp. Citrine (40 gp). Rock crystal (40 gp). Peridot (40 gp). Golden yellow topaz (1100 gp). 1 Minor magic item.


Social Check DCs


John Tindall, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, but even with his fine clothing he looks run-down. He has a small bristly mustache and wavy blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is fixated on the number 10. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Performer work with an outfit from a few towns over. Performer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Performer job now, and dutifully fulfills any obligations he has.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Flaws: Insane, Impulsive. Bonds: Mentor, Job, Adventurer. Occupation: Performer

Voice: Relaxed voice

Attributes [hide]

John Tindall, Male Human Paladin 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)15 (+2) 11 (+0)14 (+2)
Skills Insight +2, Investigation +4
Senses Passive Perception 10
Languages Common, Ignan, Aquan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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