Gerald Wellington, Male Human [Permalink]
Personal [hide]
Description: He typically wears pastel cloth garments or leather armor. His head has been shaved. He wears round tiny glasses practically rammed into his face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: Sold as a small child to a slaver, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now owns his own business.
Motivation: Sabotage a competitor; and he wants revenge against drow
Flaws: Ugly. Bonds: Job, Enemies, Mentor, Family. Occupation: Servant
Voice: Stutters
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 15000 sp. 1 Minor magic item.
Lance Reid, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear grey pants and tee shirts. His hair is always cut to a buzz. He is baby faced.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Hunter for hire.
Motivation: To settle down with his crush; and further expansion of business
Ideals: Joker, Gifted, Artistic. Bonds: Job, Has a crush. Occupation: Hunter
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 200 gp.
Gilbert Sherwood, Male Human [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. His moppish golden hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Animals are drawn to him, and he is able to talk to them.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gifted student he started as a Unemployed, but he got bored and became a Spy. He has worked as a Spy like his mother before him.
Motivation: Balancing his hectic life and new Spy responsibilities is difficult; and his religion dominates his actions
Ideals: Gifted. Bonds: Attractive, Job, Religious. Occupation: Spy
Voice: Australian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Odo Hayhurst, Male Human [Permalink]
Personal [hide]
Description: This eastern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His clothes are grease stained in places. He has a long red beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school to support his sick mother, and resented it. He then took over the family business and is one of the better Carter for hire.
Motivation: Further expansion of business; and to reunite with his absent mother
Ideals: Gifted, Logical. Bonds: Poor, Immigrant, Job, Family. Occupation: Carter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 6000 sp.
Dustin Walpole, Male Human [Permalink]
Personal [hide]
Description: A 5'1" western man, he usually wears his white robe and has his kukri always slung over his shoulder. His auburn hair is cut jaggedly and amateurishly. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Stoic and calm, he prefers to meditate than take action. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Dustin was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his absent father
Ideals: Disciplined, Logical, Fighting. Flaws: Ugly. Bonds: Family. Occupation: Carpenter
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 25 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: 600 gp.
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