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NPC Generator

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Advanced [show]


Anthony Walcott, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His head has been shaved. His face is covered beneath a completely black helmet.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Anthony was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has never given up on his singing dream.

Motivation: An old rival family wants him found.

Ideals: Justice, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Bellfounder

Voice: Spits and sputters

Attributes [hide]

Anthony Walcott, Male Human Commoner 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)14 (+2) 13 (+1)10 (+0)
Skills Stealth +4, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 400 gp. Freshwater pearl (5 gp). Violet garnet (1600 gp). Golden yellow topaz (1600 gp).


Social Check DCs


Don Kirby, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses in collared shirts and wears a proper scarf over his head. He wears his silver hair up. His hazel eyes lackadaisically let the world flow into them.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Don was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He now spends his time doing works of charity.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Philantrophist, Fighting. Flaws: Sensitive. Bonds: Attractive, Job. Occupation: Mortician

Voice: growls and snarls, animalistic

Attributes [hide]

Don Kirby, Male Human Warrior 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 48 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 10 (+0)9 (-1) 14 (+2)18 (+4)
Skills Arcana +2, Deception +7
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4

Possessions: 180 pp. 1 Minor magic item.


Social Check DCs


Everard Windsor, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He dresses in collared shirts and wears a proper scarf over his head. He wears his white hair up in a very large beehive style do. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: The child of southern immigrants he idolized his mother. After coming to the age of reason, Everard took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Nothing but the best is good enough for him; and obtaining odd cultural human artifacts is his passion

Ideals: Passionate, Gifted, Impeccable. Bonds: Immigrant, Adventurer. Occupation: Sculptor

Voice: Soft and melodious

Attributes [hide]

Everard Windsor, Male Human Druid 7
Medium (5'5") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)10 (+0) 12 (+1)12 (+1)
Skills Insight +4, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 1100 gp.


Social Check DCs


William Branson, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. With a patchy chestnut beard and wild chestnut hair. His eyes are gray.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He then took over the family business and is one of the better Ruler for hire.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Flaws: Cynical. Bonds: Religious, Rich, Job, Adventurer. Occupation: Ruler

Voice: Cold and demanding tone

Attributes [hide]

William Branson, Male Human Rogue 7
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 40 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 16 (+3)18 (+4)
Skills Intimidation +7, Persuasion +7
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Hunter Bentley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has moderate length brown hair. His skin is flawless and his green eyes scan people very quickly.

Personality: He is fixated on the number 68. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born at the edge of vast mountains. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Nature, Immigrant. Occupation: Performer

Voice: Laughs frequently while speaking

Attributes [hide]

Hunter Bentley, Male Human Ranger 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)12 (+1) 15 (+2)15 (+2)
Skills Deception +5, Stealth +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 sp. Star rose quartz (30 gp). Alexandrite (1100 gp). Malachite (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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