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Advanced [show]


Gunter Thorpe, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears blue leather gloves, a blue jacket, and tight pants. He wears his brown hair up in a very large beehive style do. His eyes, though not visible through his cowl, are violet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is harsh and unforgiving.

History: He was born in the north, but his parents moved at a very young age to the south. Gunter was born on a far northern desert where he grew up under the tutelage of his father, an expert Soapmaker. He has been a successful dealer in antiques buying low and selling high.

Motivation: He loathes his own lifestyle; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Depressed, Antagonistic. Bonds: Immigrant. Occupation: Soapmaker

Voice: Australian accent

Attributes [hide]

Gunter Thorpe, Male Human Aristocrat 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 14 (+2)9 (-1)
Skills Investigation +5, Survival +5
Senses Passive Perception 12
Languages Common, Infernal, Celestial
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Alby, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears dull grey sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case, marred by sweets. He has a small bristly mustache and wavy brown hair. His eyes are likewise green.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born in the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the south, certain he would find work there.

Motivation: Retire the richest man in the south.

Ideals: Extrovert, Entrepeneur. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Farmer accent

Attributes [hide]

Justin Alby, Male Human Ranger 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills Insight +3, Nature +5
Senses Passive Perception 10
Languages Common, Infernal, Ignan
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 400 gp.


Social Check DCs


Randal Beckwith, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He prefers to wear white clothing when he does not wear armor, marred by beers. His small hat is riddled with cuts and holes. His eyes are amber and beady.

Personality: He is irascible and easily irritated. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Gifted. Flaws: Ugly, Antagonistic, Mundane. Bonds: Enemies, Rich. Occupation: Gardener

Voice: Shortens vowels

Attributes [hide]

Randal Beckwith, Male Human Cleric 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 11 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)13 (+1) 11 (+0)12 (+1)
Skills Medicine +3, Stealth +5
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a faded coat and loose pants complete with deerstalker hat. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears an eyepatch.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Flattery will make him almost putty in your hands.

History: From birth he was tutored by a cruel and relentless mentor. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Flaws: Ugly, Selfish. Bonds: Adventurer, Mentor, Rich. Occupation: Armorer

Voice: Creaky witch voice

Attributes [hide]

Ralf Hadleigh, Male Human Ranger 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)17 (+3) 9 (-1)11 (+0)
Skills Deception +2
Senses Passive Perception 9
Languages Common, Auran, Dwarven, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


William Livingstone, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. His white hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: A skeptical and narcissistic man, William's first love is himself. His second love is also himself. He uses divination through singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an apprentice working in his father's forge. He moves from town to town, unable to find a place to settle.

Motivation: To protect his home; and further expansion of business

Ideals: Impeccable, Gifted. Bonds: Immigrant, Job, Guardian. Occupation: Armorer

Voice: Middle-eastern accent

Attributes [hide]

William Livingstone, Male Human Rogue 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)9 (-1) 13 (+1)13 (+1)
Skills History +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs

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