Frederick Birkenhead, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears suspenders and tan workpants. His shirt is blue, and he wears a heavy tan leather apron most of the time. He wears a small hat to hide his balding. His skin is flawless and his green eyes scan people very quickly.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a minor phobia of water and hates getting wet.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Layabout mother left him crippled. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and he seems to be bored by most things
Flaws: Fearful, Mundane, Disease. Bonds: Attractive, Job. Occupation: Miner
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 8000 sp. 1 Minor magic item.
Anselm Pickering, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is slicked back into a classic pompadour. His hazel eyes dart from person to person to random spaces in the air.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: The child of a Bather, who enjoyed hunting, Anselm was taken on many hunting expeditions. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and marry his brother to traveling adventurers
Ideals: Justice. Bonds: Poor, Immigrant, Nature, Family. Occupation: Bookbinder
Voice: Low range voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 500 gp. Large well-done wool tapestry (100 gp). Silver comb with moonstones (500 gp).
Miles Clifford, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a axe on his belt. He has chestnut hair. He is baby faced.
Personality: He is a hateful person. He taunts others and blames them for his problems. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the west his family was never financially stable. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Adventurer, Poor. Occupation: Shipwright
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 45 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 6000 sp. Eyepatch with mock eye of sapphire and moonstone (1300 gp). Black velvet mask with numerous citrines (80 gp). Brass mug with jade inlays (300 gp). 4 Holy water. 2 Smokesticks. 2 Antitoxin.
Henry Warwick, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His blonde hair is thinning but still full. His face is covered beneath a completely black helmet.
Personality: Henry wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He misses his home and complains about the freezing weather, even in summer.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Aristocrat school at a young age so that he could practice his necromantic talents. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Gifted. Bonds: Immigrant, Adventurer. Occupation: Merchant
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Moonstone (70 gp). Golden yellow topaz (800 gp). Jet (140 gp).
Jocelyn Trollope, Male Human [Permalink]
Personal [hide]
Description: He wears a simple tan robe with brown stripes complete with hood. He is portly but not overly obese. He keeps his chestnut hair in a pixie cut. His violet eyes are slightly larger than normal.
Personality: Calm and collected, he is a well trained Painter. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has worked as a Painter like his father before him.
Motivation: To settle down with his crush; and marry his sister to traveling adventurers
Ideals: Gifted. Flaws: Fearful. Bonds: Job, Family, Has a crush. Occupation: Painter
Voice: Low and grunting
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 34 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 200 gp. Citrine (70 gp). Red garnet (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!
