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Advanced [show]


Shane Reed, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his red hair up in a very large beehive style do. He has gleaming, smiling hazel eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born in a small island village. He dropped out of school before completing his studies. He used his abilities to travel the world and help people.

Motivation: To get a good night's sleep; and money/treasure

Ideals: Joker, Logical, Philantrophist. Flaws: Insomniac. Bonds: Rich, Nature. Occupation: Map Maker

Voice: Low and grunting

Attributes [hide]

Shane Reed, Male Human Bard 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)12 (+1) 12 (+1)8 (-1)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Gerald Halsey, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep pastel leather and dull brown iron scale mail. He carries with him a set of longbows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He sports a long white beard, and similarly colored long hair. His eyes are amber and catlike.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot resist a sob story and will often dote over anyone who has one.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Cursed with unlife at a very young age, Gerald has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of his daughter

Ideals: Fighting, Philantrophist, Artistic. Flaws: Emotional, Disease. Occupation: Mercenary

Voice: Loud with bravado

Attributes [hide]

Gerald Halsey, Male Human Sorcerer 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)12 (+1) 12 (+1)15 (+2)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Coombs, Male Human [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest. He is muscular with a powerful set of arms. With bright silver hair and a scraggly beard. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now spends his time doing works of charity.

Motivation: To unite with his sister; and regain custody of his son

Ideals: Fighting, Philantrophist. Bonds: Attractive, Adventurer, Religious, Family. Occupation: Sellsword

Voice: Scratchy, weak

Attributes [hide]

Henry Coombs, Male Human Warlock 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)11 (+0) 5 (-3)17 (+3)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 300 gp. Zircon (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Godfrey Middleton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear blue clothing when he does not wear armor. His white hair is cut jaggedly and amateurishly. His blue eyes dart from person to person to random spaces in the air.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He believes the world needs to unite to get rid of goblins once and for all.

History: Born in the north to a Sailor, Godfrey learned a great deal about his father's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He has achieved small success as a Sailor.

Motivation: Wishes to resurrect an old love; and further expansion of business

Ideals: Opinionated. Bonds: Attractive, Enemies, Job, Religious, In love. Occupation: Sailor

Voice: Low rumbling, strings words together

Attributes [hide]

Godfrey Middleton, Male Human Ranger 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)17 (+3) 14 (+2)17 (+3)
Skills History +5
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp.


Social Check DCs


Manfred Morley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He sports grey clothing, slightly heavier than average wear. His moppish brown hair is in a traditional bowl cut. His blue eyes dart from person to person.

Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. He also is a firm believer in the manly ideal.

History: Born to a poor family in the city he treasured whatever gifts he got. Manfred was born on a far western mountains where he grew up under the tutelage of his mother, an expert Glassblower. He then took over the family business and is one of the better Glassblower for hire.

Motivation: Expand his business; and someone believes him a fraud

Flaws: Impulsive. Bonds: Immigrant, Job, Poor, Enemies. Occupation: Glassblower

Voice: Irish accent

Attributes [hide]

Manfred Morley, Male Human Sorcerer 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)9 (-1) 11 (+0)8 (-1)
Skills Athletics +4, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3100 sp. White pearl (160 gp). Rhodochrosite (7 gp). 1 Half-Plate.


Social Check DCs

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