Reynard Shelly, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tattered old clothes. His small hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are green.
Personality: He is very quiet and rarely speaks above a whisper. He uses divination through singing.
History: A powerful necromancer made him what he is. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He then took over the family business and is one of the better Weaver for hire.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Mentor, Job. Occupation: Weaver
Voice: Can't modulate volume
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 57 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 60 pp.
Gunter Springfield, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a brown cloak and cross-gartered black stockings. His hair is greying and his face has many wrinkles. His ears are large.
Personality: Gunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. The war was a terrible time for him, and Gunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Extrovert. Flaws: Ugly, Depressed. Bonds: Military, Immigrant. Occupation: Sage
Voice: Russian accent
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 16 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 5 (-3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1 Magnifying glass. 1 Spyglass. 1 Healer’s kit. 1 Masterwork manacles.
Heward Wedgwood, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is typically in his Beggar uniform. His wide-brimmed hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.
Personality: Heward hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Heward lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal painting training, and achieved minor success. He struck the Beggar job and began his own company from there.
Motivation: He desires power and/or immortality.
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Adventurer, Family. Occupation: Beggar
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Draconic, Goblin, Sylvan
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: 500 gp. Violet garnet (300 gp). Star ruby (900 gp). Citrine (80 gp).
Robert Lindsey, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is always cut to a buzz. His eyes are gray and catlike.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He believes the world needs to unite to get rid of illithids once and for all.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 10th year, his parents were killed by a illithids raid, leaving Robert alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's repulsed by the pc
Flaws: Disease, Antagonistic, Ugly, Greedy. Bonds: Enemies. Occupation: Junk Dealer
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 10000 cp. Silver pearl (80 gp). Star ruby (700 gp). Freshwater pearl (10 gp).
Everard Heiser, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is long and auburn with streaks of red, and is pulled back with small blue clips. His beard is red, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Prone to second guessing himself, he comes off as nervous. He is able to fit into much smaller and tighter spaces than normal.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Due to his spouse's obsession with being a Bricklayer they were divorced and he won custody of their son. He worked as a Shepherd, and he later adopted a second son.
Motivation: Doesn't want to be a Shepherd and was forced into it by his family.
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Family. Occupation: Shepherd
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 1500 sp. Chrysoprase (80 gp). Sard (80 gp). Smoky quartz (80 gp). 1 Masterwork Common Ranged Weapon.
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