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NPC Generator

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Advanced [show]


Dustin Gentry, Male Human [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a white coat with yellow slacks. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his chestnut hair in a flapper bob. His eyes are gray and catlike.

Personality: Dustin wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He never wears the same outfit twice, unless he absolutely has to.

History: Dustin was born with his father's beautiful face. He has had some formal poetry training, and achieved minor success. He has dedicated himself to building a better kind of golem.

Motivation: His religion dominates his actions; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Artistic. Bonds: Attractive, Adventurer, Religious. Occupation: Painter

Voice: Low rumbling, strings words together

Attributes [hide]

Dustin Gentry, Male Human Warrior 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)15 (+2) 13 (+1)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Norman Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a small bristly mustache and wavy auburn hair. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He has a massive crush on the younger sibling of the Assassin who has hired him part-time. He never wears the same outfit twice, unless he absolutely has to.

History: He is a Deep Scion in disguise. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants his loneliness to end.

Ideals: Athletic, Artistic. Bonds: Adventurer, Attractive, Has a crush. Occupation: Assassin

Voice: Thin and wheezing

Attributes [hide]

Norman Hayhurst, Male Human Aristocrat 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 11 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)14 (+2) 8 (-1)17 (+3)
Skills Performance +5, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Red spinel (120 gp). Jet (120 gp). Rock crystal (30 gp).


Social Check DCs


Patrick Kimberly, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and tends to wear a large green jacket. His hair is long and auburn with streaks of chestnut, and is pulled back with small green clips. His beard is chestnut, braided, and well cared for. This blue eyed easterner is not easily forgotten.

Personality: He is calm most of the time but flees social interaction. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now mingles about in high society.

Motivation: He has a crush on the local Locksmith; and he's in love

Flaws: Shy, Antagonistic. Bonds: Rich, Has a crush. Occupation: Barber

Voice: Complex vocabulary, royal

Attributes [hide]

Patrick Kimberly, Male Human Cleric 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)14 (+2) 9 (-1)10 (+0)
Skills Deception +2
Senses Passive Perception 9
Languages Common, Celestial, Auran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Everburning torch. 1 Antitoxin.


Social Check DCs


Manfred Kent, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'11" and wears rags and sports a simple walking cane. His blonde hair is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: He is business-like. He takes instructions and follows them to the letter. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Manfred studied abroad. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted necromantic powers by his dying brother.

Motivation: A deep hatred of drow.

Ideals: Professionalism, Joker, Gifted. Bonds: Poor, Attractive. Occupation: Ploughman

Voice: Stutters

Attributes [hide]

Manfred Kent, Male Human Expert 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)14 (+2) 16 (+3)15 (+2)
Skills Animal Handling +5, Stealth +3
Senses Passive Perception 13
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Odo Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears rags and sports a simple walking cane, marred by sweets. He wears his hair in dreadlocks. This brown eyed northerner is not easily forgotten.

Personality: He is happy with his job as a Adventurer. He turns his eye from what people do, preferring to live and let live. He is obsessed with finding treasure.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He moves from town to town, unable to find a place to settle.

Motivation: He has passion for adventuring and risk; and sabotage a competitor

Flaws: Ugly. Bonds: Poor, Job, Adventurer, Slave, Immigrant. Occupation: Adventurer

Voice: Nasally tone

Attributes [hide]

Odo Birkenhead, Male Human Aristocrat 7
Medium (6'4") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)13 (+1) 16 (+3)13 (+1)
Skills History +4, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 900 gp. Onyx (80 gp). Banded agate (11 gp). Brown-green garnet (110 gp). Rich purple corundum (1300 gp).


Social Check DCs

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