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Advanced [show]


Odo Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears a robe, a symbol of the four houses of cards around his neck, and a longsword on his belt. His chestnut hair is styled in orderly dreadlocks. His fierce brown eyes like to dwell on things.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a font of random trivia from the lore and stories he has discovered

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Logical. Flaws: Antagonistic. Bonds: Religious, Family. Occupation: Spy

Voice: Italian accent

Attributes [hide]

Odo Cumberbatch, Male Human Expert 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)15 (+2) 17 (+3)8 (-1)
Skills Deception +1, Survival +5
Senses Passive Perception 13
Languages Common, Aquan, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Moss agate (12 gp). Rhodochrosite (12 gp). Sard (20 gp).


Social Check DCs


Hubert Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man very much looks the part of a Gardener and is in decent physical shape. He has done his best to style his white hair to look like a famous performer. He is very pretty but has cold, dead eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Gardener for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Attractive, Military. Occupation: Gardener

Voice: Speaks like tongue is numb

Attributes [hide]

Hubert Ainsworth, Male Human Druid 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)14 (+2) 11 (+0)13 (+1)
Skills Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Infernal, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 400 gp. Rock crystal (20 gp). Red garnet (140 gp). Zircon (20 gp). Azurite (12 gp). 1 Minor magic item.


Social Check DCs


Roland Carlisle, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair is lengthy. His eyes are a pleasant hazel.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Entrepeneur, Philantrophist. Flaws: Mundane, Disease, Insomniac. Occupation: Detective

Voice: Loud with bravado

Attributes [hide]

Roland Carlisle, Male Human Bard 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 17 (+3)5 (-3)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Tickle, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a tan cloak and cross-gartered grey stockings, he is not a threatening figure. He wears a colorful flower in his red hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break.

Flaws: Antagonistic, Lazy. Bonds: Attractive, Adventurer, Rich. Occupation: Priest

Voice: Ums and uhs a lot

Attributes [hide]

Wymar Tickle, Male Human Aristocrat 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)14 (+2) 14 (+2)10 (+0)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Infernal, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gerald Huxley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries a battered whip and tarnished greatsword as well. He keeps his blonde hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He is fixated on the number 11. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He always tries to repair and not replace. It was this mentality that drove him into the Fletcher business.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Persistence. Flaws: Insane. Bonds: Attractive, Poor, Slave. Occupation: Fletcher

Voice: Pirate accent

Attributes [hide]

Gerald Huxley, Male Human Aristocrat 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)11 (+0) 9 (-1)9 (-1)
Skills Intimidation +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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