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NPC Generator

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Advanced [show]


Nicholas Shelley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a fine chain shirt which he covers with red colored cloaks and clothing. His red hair has been sun bleached extensively. His eyes are blue.

Personality: He acts crazy and hedonistic. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Nicholas was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Human conditions. He has gone from town to town working and never settling down anywhere, but has fallen for a local Shoemaker. He hasn't told them the truth, but wants to settle down with them.

Motivation: To reunite with his old friends; and he's in love

Flaws: Hedonist, Racist. Bonds: Has a crush, Adventurer, Job. Occupation: Shepherd

Voice: Dutch accent

Attributes [hide]

Nicholas Shelley, Male Human Fighter 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 9 (-1)17 (+3) 12 (+1)14 (+2)
Skills Animal Handling +4, History +6
Senses Passive Perception 11
Languages Common, Gnoll, Goblin, Abyssal
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Percival Sheldon, Male Human [Permalink]

Personal [hide]

Description: He usually wears his violet robe and has his ceremonial dagger always slung over his shoulder. His skin is fair and his fingers are delicate and long. His hair is red and very short. His fierce gray eyes like to dwell on things.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Percival grew up listening to his father's many stories. Cursed with unlife at a very young age, Percival has worked very hard to control his curse. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: Retire the richest man in the south; and expand his business

Ideals: Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Adventurer, Job. Occupation: Mortician

Voice: Soothing and warm

Attributes [hide]

Percival Sheldon, Male Human Cleric 7
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 10 (+0)8 (-1)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1000 gp. Cloth of gold vestments (70 gp).


Social Check DCs


Robert Livingstone, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He typically wears white cloth garments or leather armor. He has a golden handlebar mustache and slicked back golden hair. His fierce hazel eyes like to dwell on things.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He receives visions of the future at random moments

History: Gifted from a young age, Robert studied abroad. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge; and doesn't want to be a jeweler and was forced into it by his family

Ideals: Justice, Gifted, Fighting. Bonds: Family, Enemies. Occupation: Jeweler

Voice: Aggressive tone

Attributes [hide]

Robert Livingstone, Male Human Expert 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)16 (+3) 17 (+3)9 (-1)
Skills Medicine +6, Persuasion +2
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Radcliffe, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears bulky brown painted plate armor, marred by beers. His hair is white and very short. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Prone to second guessing himself, he comes off as nervous. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fisher arts, while his father instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He now mingles about in high society.

Motivation: Wants his loneliness to end; and he has money and likes to spend it

Flaws: Ugly, Shy. Bonds: Has a crush, Adventurer, Rich. Occupation: Fisher

Voice: Voice breaks

Attributes [hide]

Arnold Radcliffe, Male Human Bard 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)16 (+3) 13 (+1)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Giant, Goblin, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 200 gp. 1 Thunderstones. 1 Thunderstones.


Social Check DCs


Guy Cornish, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man sports blue clothing, slightly heavier than average wear. He wears his auburn hair up. His eyes are a pleasant green.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born in the south. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A deep hatred of goblins; and he wants revenge against goblins

Ideals: Joker. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Enemies. Occupation: Bellfounder

Voice: Speaks in third person

Attributes [hide]

Guy Cornish, Male Human Paladin 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)10 (+0) 11 (+0)16 (+3)
Skills Athletics +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs

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