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NPC Generator

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Advanced [show]


Robert Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. His white hair is lengthy and is close to two feet long. This hazel eyed northerner is not easily forgotten.

Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. He is obsessed with a lost civilization.

History: Robert was raised in a hard working conservative environment. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted druidic powers by his dying brother.

Motivation: Wants his loneliness to end; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Racist. Bonds: Job, Adventurer, Has a crush. Occupation: Dyer

Voice: Speaks like tongue is numb

Attributes [hide]

Robert Carlyle, Male Human Aristocrat 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)15 (+2) 13 (+1)17 (+3)
Skills Intimidation +6, Nature +5
Senses Passive Perception 11
Languages Common, Infernal, Gnome
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp. Silver ewer (80 gp). A delicate silver chain set with a tourmaline (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Cromwell, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His chestnut hair and beard is wavy and long. His eyes are violet and he is always smoking a pipe.

Personality: He is business-like. He takes instructions and follows them to the letter. He plays an instrument quite well.

History: Gifted from a young age, Justin studied abroad. His psionic abilities were realized during a raid on his village. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Justin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Professionalism, Artistic, Gifted. Occupation: Bowyer

Voice: Indian accent

Attributes [hide]

Justin Cromwell, Male Human Sorcerer 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)10 (+0) 14 (+2)18 (+4)
Skills Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Henry Heiser, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears a black wide-brimmed hat and black clothes. His chestnut hair has been sun bleached extensively. This brown eyed easterner is not easily forgotten.

Personality: Calm and collected, he is a well trained Bellfounder. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of a Performer, who enjoyed hunting, Henry was taken on many hunting expeditions. When Henry reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He inherited the family business which he has now maintained for 12 years.

Motivation: His spouse's relatives view him with great suspicion; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Job, Family, Nature, Military. Occupation: Bellfounder

Voice: Aggressive tone

Attributes [hide]

Henry Heiser, Male Human Bard 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 11 (+0)10 (+0) 11 (+0)13 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 2100 sp.


Social Check DCs


Solomon Bradly, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. His long brown hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is witty, but his monotone delivery comes off as unnerving He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Solomon reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Joker. Flaws: Ugly, Secretive. Bonds: Rich, Military. Occupation: Mayor

Voice: Eastern European accent

Attributes [hide]

Solomon Bradly, Male Human Warlock 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)5 (-3) 14 (+2)17 (+3)
Skills Nature -1, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 500 gp. Smoky quartz (40 gp). Lapis lazuli (13 gp). Coral (100 gp). Moss agate (13 gp). 1 Minor magic item.


Social Check DCs


Gunter Harper, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time, and his gloved hand is found clutching a dagger. He has done his best to style his white hair to look like a famous performer. His eyes are brown and he is always smoking a pipe.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is afraid of women and trembles around them

History: He was born the only child of a wealthy merchant. His father was a soldier and died while he was still young. Gunter was left his father's suit of armor and trained in its use and care. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Entrepeneur. Flaws: Shy. Bonds: Adventurer, Military, Debt. Occupation: Cartwright

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gunter Harper, Male Human Adept 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 300 gp. 1 Masterwork Artisan’s tools. 1 Superior lock. 1 Masterwork manacles.


Social Check DCs

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