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Advanced [show]


Gerald Fawcett, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), and he perpetually has his greatsword ready. He has brown hair. His face is scarred and worn.

Personality: Prone to second guessing himself, he comes off as nervous. Energy wise he seems alert and responsive.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gerald took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Professionalism. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Sailor

Voice: Timid voice

Attributes [hide]

Gerald Fawcett, Male Human Warrior 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)10 (+0) 17 (+3)13 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 36000 sp. Chrysoberyl (130 gp). Malachite (7 gp). Tiger eye turquoise (7 gp).


Social Check DCs


Henry Milton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. His skin is fair and his fingers are delicate and long. He keeps his blonde hair in a flapper bob. His green eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: The child of a Jeweler, who enjoyed hunting, Henry was taken on many hunting expeditions. He helped his father out around the business and became quite the natural. He became a Knight soon after.

Motivation: He's repulsed by the PC.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Mentor, Nature, Job. Occupation: Knight

Voice: Puts emphasis on the wrong words

Attributes [hide]

Henry Milton, Male Human Fighter 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 55 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)13 (+1) 9 (-1)14 (+2)
Skills Athletics +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5

Possessions: 500 gp. Red garnet (120 gp). Lapis lazuli (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Home, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has black hair. His amber eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He receives visions of the future at random moments

History: Percival was born in the south. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Fighting, Athletic, Persistence, Gifted. Bonds: Attractive. Occupation: Barber

Voice: Raspy

Attributes [hide]

Percival Home, Male Human Bard 7
Medium (5'11") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 36 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)15 (+2) 16 (+3)13 (+1)
Skills Intimidation +4, Religion +5
Senses Passive Perception 13
Languages Common, Terran, Celestial
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1100 gp. Chalcedony (40 gp). Violet garnet (800 gp).


Social Check DCs


Percival Stafford, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is slicked back into a classic pompadour. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with his god.

History: Born to a pair of adventurers, Percival grew up listening to his father's many stories. There was a wharf not far from home where he often wandered off to fish. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to clean up the streets

Ideals: Disciplined. Bonds: Religious, Adventurer, Nature, Guardian. Occupation: Sculptor

Voice: Jittery and nervous

Attributes [hide]

Percival Stafford, Male Human Aristocrat 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills History +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Banded mail.


Social Check DCs


Trey Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears a black collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He carries with him a set of falchions on his belt, each one with a opal on the hilt. His golden hair is lengthy. His green eyes have a joyful gleam in them most of the time.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting, Joker. Flaws: Shy. Bonds: Religious, Mentor. Occupation: Dyer

Voice: Posh accent

Attributes [hide]

Trey Myerscough, Male Human Warlock 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)13 (+1) 8 (-1)13 (+1)
Skills Performance +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 25000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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