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Advanced [show]


Kyle Compton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He is wearing the road beaten gear of a warrior. His red hair is still thick. His violet eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is frequently practicing swordplay.

History: Kyle was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Since then, he has sought to make the best of life.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Joker, Optimist. Bonds: Military, Family, Adventurer. Occupation: Priest

Voice: Speaks with back of mouth

Attributes [hide]

Kyle Compton, Male Human Warrior 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 14 (+2)14 (+2) 10 (+0)11 (+0)
Skills Athletics -1, Nature +4
Senses Passive Perception 10
Languages Common, Giant, Terran
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +4

Possessions: Just what you see.


Social Check DCs


Reynard Ainsley, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. He carries with him a set of monstrous two handed axes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His silver hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Reynard was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Adventurer, Poor. Occupation: Beggar

Voice: Posh accent

Attributes [hide]

Reynard Ainsley, Male Human Warlock 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)10 (+0) 16 (+3)12 (+1)
Skills Sleight of Hand +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 200 gp.


Social Check DCs


Odo Royal, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has black hair. He has violet eyes and a black hat with a pastel feather.

Personality: Confrontational and typically high on some drug or another. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He has dedicated himself to building a better world.

Motivation: Human compassion; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Addict, Ugly, Racist. Bonds: Adventurer. Occupation: Miller

Voice: Stutters

Attributes [hide]

Odo Royal, Male Human Rogue 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 7 (-2)9 (-1) 9 (-1)17 (+3)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20000 cp. 1 Half-Plate.


Social Check DCs


Anthony Shelly, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are gray.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Glassblower job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Joker, Philantrophist. Bonds: Religious, Job. Occupation: Glassblower

Voice: Spanish accent

Attributes [hide]

Anthony Shelly, Male Human Cleric 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)5 (-3) 16 (+3)15 (+2)
Skills Intimidation +4, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp. Blue quartz (7 gp). Alexandrite (600 gp).


Social Check DCs


Wymar Gracey, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a black coat over a blue low-cut shirt, and a Stetson hat upon his head. His left hand appears badly burned and disfigured. His blonde hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted necromantic powers by his dying sister.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Interpreter

Voice: Spanish accent

Attributes [hide]

Wymar Gracey, Male Human Wizard 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 26 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)10 (+0) 15 (+2)8 (-1)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 700 gp. Jasper (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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