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NPC Generator

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Anselm Marlee, Male Human [Permalink]

Personal [hide]

Description: A 5'9" northern man, he wears tight fitting clothing which further accentuates his frame. His tied-back hair is chestnut. He wears a mask on his face.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is an amazing painter.

History: Born to a Sage, his mother struggled to pay the bills. From there he went from mercenary job to mercenary job. He was granted necromantic powers by his dying sister.

Motivation: A need for knowledge about a nearby landmark; and a deep hatred of brigands

Ideals: Gifted. Bonds: Attractive, Poor, Adventurer, Enemies. Occupation: Barber

Voice: Irish accent

Attributes [hide]

Anselm Marlee, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)11 (+0) 9 (-1)8 (-1)
Skills Athletics +4, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. White pearl (80 gp).


Social Check DCs


John Wakefield, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a red armored body suit, with a simple black line shooting up and back down. His white hair is cut short with large spiked bangs in the front. His eyes are violet and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with finding treasure.

History: He was born in the north, but his parents moved at a very young age to the south. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Ideals: Joker. Flaws: Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Mayor

Voice: Speaks through clenched teeth

Attributes [hide]

John Wakefield, Male Human Sorcerer 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)11 (+0) 11 (+0)16 (+3)
Skills Arcana +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: Just what you see.


Social Check DCs


Heward Colton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fine chain shirt which he covers with white colored cloaks and clothing. He wears a colorful flower in his auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Calm and collected, he is a well trained Engraver. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His parents moved while he was still in utero so he is the first generation to be born here. Like his mother and his sister before him, after school he went straight into learning to become a Engraver. He left for the north, certain he would find work there.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Insomniac, Hedonist. Bonds: Attractive, Job, Immigrant. Occupation: Engraver

Voice: Squeaky

Attributes [hide]

Heward Colton, Male Human Wizard 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)10 (+0) 14 (+2)13 (+1)
Skills Insight +4, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 20 pp.


Social Check DCs


Ernest Blythe, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his longbow. His hair, while still mostly golden, has prominent grey streaks. His eyes are blue and he is always smoking a pipe.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Ernest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the south; and he's repulsed by the pc

Flaws: Selfish, Hedonist, Antagonistic. Bonds: Attractive. Occupation: Dilettante

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ernest Blythe, Male Human Commoner 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)10 (+0) 16 (+3)10 (+0)
Skills Deception +2, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Simon Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with red lining and desert motifs. He carries with him a set of kukris, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He wears a small hat to hide his balding. His ears are large.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is harsh and unforgiving.

History: He was born on a small isolated farm. Through the years after Simon was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Simon's father didn't care for him much, and the feeling was mutual. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Enemies, Nature. Occupation: Healer

Voice: Nasally tone

Attributes [hide]

Simon Marley, Male Human Commoner 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)16 (+3) 16 (+3)10 (+0)
Skills Arcana +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Auran, Elven, Aquan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 48000 sp.


Social Check DCs

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