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NPC Generator

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Advanced [show]


Simon Kimberley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears silk and lounges about seductively. His tied-back hair is auburn. He has several tiny aquamarine earrings on each ear.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He feeds upon the attention of others.

History: He was born blind and as such lacked many opportunities for work. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Immigrant, Rich. Occupation: Shoemaker

Voice: Speaks in third person

Attributes [hide]

Simon Kimberley, Male Human Barbarian 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Deception +4, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


John Dudley, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a grey and tan robe with the hood down. He is muscular with a powerful set of arms. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes lackadaisically let the world flow into them.

Personality: John hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Through the years after John was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. John's mother didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He feels kind of lost in life; and he has passion for adventuring and risk

Ideals: Artistic. Flaws: Antagonistic, Depressed. Bonds: Adventurer, Family. Occupation: Mayor

Voice: Relaxed voice

Attributes [hide]

John Dudley, Male Human Aristocrat 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 16 (+3)9 (-1) 12 (+1)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Hugh Law, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in collared shirts and wears a proper scarf over his head. His moppish chestnut hair is in a traditional bowl cut. This brown eyed westerner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Artistic. Flaws: Impulsive. Bonds: Rich, Attractive, Debt. Occupation: Carter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hugh Law, Male Human Monk 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)12 (+1) 7 (-2)13 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2

Possessions: 800 gp. Rhodochrosite (14 gp). Star ruby (1300 gp). Aquamarine (600 gp). Chalcedony (30 gp). 1 Good lock.


Social Check DCs


John Hayes, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a yellow coat over a brown low-cut shirt, and a feathered hat upon his head. His silver hair, when down, is lengthy. His eyes are blue.

Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He invites people to come help in his community garden.

History: He was born at the edge of vast plains. His father took him hunting and taught him how to get in the mind of other creatures. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Philantrophist. Bonds: Nature, Adventurer, Enemies. Occupation: Bellfounder

Voice: Low range voice

Attributes [hide]

John Hayes, Male Human Barbarian 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 43 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 13 (+1)16 (+3)
Skills Athletics +5, Religion +5
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +5

Possessions: 30000 cp. Onyx (30 gp). Coral (140 gp). Blue sapphire (800 gp).


Social Check DCs


Godfrey Compton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tattered old clothes. His auburn hair is cut short. He has several tiny topaz earrings on each ear.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He now mingles about in high society.

Motivation: Money/treasure; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Flaws: Ugly. Bonds: Immigrant, Rich, Enemies, In love. Occupation: Dyer

Voice: Speaks like tongue is numb

Attributes [hide]

Godfrey Compton, Male Human Warrior 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 14
Hit Points 21 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 7 (-2)11 (+0) 11 (+0)14 (+2)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4

Possessions: Freshwater pearl (10 gp).


Social Check DCs

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