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NPC Generator

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Advanced [show]


Nicholas Gentry, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tan tunic with red highlights, and long white pants that bunch up around his shoes. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his brown eyes scan people very quickly.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Nicholas was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Nicholas's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.

Motivation: Wants a kiss; and he seems to be bored by most things

Ideals: Philantrophist. Flaws: Mundane, Fearful, Antagonistic. Bonds: Attractive, Has a crush. Occupation: Ploughman

Voice: Speaks like tongue is numb

Attributes [hide]

Nicholas Gentry, Male Human Sorcerer 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)13 (+1) 16 (+3)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 300 gp. Eye agate (11 gp).


Social Check DCs


Manfred Gresham, Male Human [Permalink]

Personal [hide]

Description: 6'6" and lanky with angular features, he is an attractive figure. He wears light armors faded through time and improper care. His hair is red and very short. His violet eyes are passionate and lively.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is able to fit into much smaller and tighter spaces than normal.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and to reunite with his absent father

Ideals: Gifted. Bonds: Attractive, Family, Mentor. Occupation: Bowyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Manfred Gresham, Male Human Druid 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 60 pp.


Social Check DCs


Hugh Dumph, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, constantly wearing a white suit, violet shirt, and green tie and is in decent physical shape. He keeps his blonde hair in a flapper bob. He wears large thick round spectacles.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is able to fit into much smaller and tighter spaces than normal.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He has achieved small success as a Marshal.

Motivation: To share knowledge with the world; and to end his boredom

Ideals: Joker, Gifted, Logical. Flaws: Mundane. Bonds: Job. Occupation: Marshal

Voice: Rolls R's

Attributes [hide]

Hugh Dumph, Male Human Wizard 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)8 (-1) 7 (-2)10 (+0)
Skills Investigation +1, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Dean Badger, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a red handlebar mustache and slicked back red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He loves telling others what to do and how they should feel about things. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Doesn't want to be a Fisher and was forced into it by his family; and obtaining odd cultural human artifacts is his passion

Ideals: Opinionated. Flaws: Disease. Bonds: Attractive, Adventurer, Family. Occupation: Fisher

Voice: Speaks in third person

Attributes [hide]

Dean Badger, Male Human Druid 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)12 (+1) 8 (-1)13 (+1)
Skills Athletics +3, Medicine +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 700 gp.


Social Check DCs


Lewis Lindsey, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He very much looks the part of a Jeweler. His chestnut hair is lengthy. He is very pretty but has cold, dead eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Jeweler.

Motivation: He feels threatened by others; and to be a roofer again

Flaws: Cynical, Fearful. Bonds: Job, Attractive, Poor. Occupation: Jeweler

Voice: Squeaky

Attributes [hide]

Lewis Lindsey, Male Human Wizard 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 37 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)16 (+3) 14 (+2)15 (+2)
Skills Sleight of Hand +4, Survival +5
Senses Passive Perception 12
Languages Common, Celestial, Ignan, Giant
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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