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NPC Generator

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Advanced [show]


Aldous Willoughby, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears bulky green painted plate armor. His brown hair is cut short with large spiked bangs in the front. His eyes are a pleasant gray.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: When he was but 8 years old his parents immigrated from the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He left for the west, certain he would find work there.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Impeccable, Optimist. Bonds: Immigrant, Family, Rich. Occupation: Butcher

Voice: Eastern European accent

Attributes [hide]

Aldous Willoughby, Male Human Wizard 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 11 (+0)15 (+2) 12 (+1)10 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Rolf Spaulding, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a worn and beaten armor. He wears his chestnut hair up in a very large beehive style do. His eyes, though not visible through his cowl, are brown.

Personality: He is a Navigator first and foremost. He believes firmly that knowledge should be universal. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Rolf is combative with any and all who dare try his patience in the slightest.

History: He comes from a rich northern family. In his 15th year, his parents were killed by a giants raid, leaving Rolf alone in the world. After a stint in an orphanage, he was adopted. He has drifted from career to career and currently works as a Navigator.

Motivation: Expand his business; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Justice. Flaws: Ugly. Bonds: Job, Rich, Enemies. Occupation: Navigator

Voice: Soft and mumbly

Attributes [hide]

Rolf Spaulding, Male Human Expert 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 10 (+0)15 (+2) 16 (+3)13 (+1)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Breastplate. 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Peter Rowley, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. He has done his best to style his auburn hair to look like a famous performer. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a navigator and was forced into it by his family

Flaws: Addict, Disease. Bonds: Poor, Attractive, Family, Adventurer. Occupation: Navigator

Voice: Old Prospector

Attributes [hide]

Peter Rowley, Male Human Sorcerer 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 5 (-3)13 (+1)
Skills Nature +4, Perception -1
Senses Passive Perception 9
Languages Common, Abyssal, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 19000 sp. Malachite (6 gp). Red spinel (100 gp).


Social Check DCs


Adam Blackwood, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His attire stands in sharp contrast to his hand crossbow, which is beautifully polished and possesses an ornate carving of a butterfly on it. His white hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Stoic and calm, he prefers to meditate than take action. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with a spirit at a very young age, Adam has worked very hard to control his curse. During his travels, Adam and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Adam discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Adam fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg

Ideals: Disciplined, Gifted. Flaws: Ugly, Disease. Bonds: Adventurer, Job. Occupation: Painter

Voice: High pitched and raspy

Attributes [hide]

Adam Blackwood, Male Human Ranger 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)16 (+3) 13 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal, Celestial, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp.


Social Check DCs


Anselm Easton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a brown tunic with green highlights, and long blue pants that bunch up around his shoes. He has white hair. This violet eyed easterner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. In the meantime he has taken over work as a Beggar and occasionally as a mercenary.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his old friends

Ideals: Joker. Flaws: Antagonistic. Bonds: Mentor, Job, Adventurer, Family. Occupation: Beggar

Voice: Spits words with contempt

Attributes [hide]

Anselm Easton, Male Human Sorcerer 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 12 (+1)14 (+2) 16 (+3)11 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 13
Languages Common, Terran, Goblin
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 16000 sp. 1 Minor magic item.


Social Check DCs

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