Balimaar Stafford, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is tall, broad shouldered and powerfully built. He wears a colorful flower in his white hair. His eyes are amber and he is always smoking a pipe.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: The child of southern immigrants he idolized his father. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has passion for adventuring and risk; and his spouse's relatives view him with great suspicion
Ideals: Entrepeneur. Flaws: Selfish. Bonds: Attractive, Family, Immigrant, Adventurer. Occupation: Mortician
Voice: Whispers
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 4 (-3) | 12 (+1) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 100 gp.
Richard Kendall, Male Human [Permalink]
Personal [hide]
Description: This southern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His clothes are grease stained in places. His hair is white, silky, and of moderate length. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: The child of southern immigrants he idolized his father. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Richard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Wants to raise his children well; and several ex partners dislike his way of doing things and want revenge
Bonds: Attractive, Poor, Immigrant, Family, Enemies. Occupation: Bellfounder
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
Robert Sutherland, Male Human [Permalink]
Personal [hide]
Description: He wears a green shirt with thin tan vertical stripes and pastel pants. With bright chestnut hair and a scraggly beard. His hazel eyes dart from person to person.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He worked as a nervous Assassin and found it very stressful. He ran away from his former home and has been making his living as a Assassin for the past few years.
Motivation: His religion dominates his actions; and further expansion of business
Ideals: Joker, Fighting. Bonds: Nature, Religious, Job. Occupation: Assassin
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 14 (+2) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 2d6-2, Ranged +2 / 2d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 600 gp.
Geoffrey Berkeley, Male Human [Permalink]
Personal [hide]
Description: This man is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft yellow waves gently in the breeze, and sports empty pouches on his belt. His silver hair has been sun bleached extensively. His eyes are a pleasant brown.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. As a young adult he joined a group advocating for an improvement in Human conditions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content; and he has money and likes to spend it
Flaws: Antagonistic, Mundane, Racist. Bonds: Rich, Attractive. Occupation: Fisher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 600 gp. 1 Masterwork Common Melee.
Odo Allerton, Male Human [Permalink]
Personal [hide]
Description: A 5'11" eastern man, he wears green leather gloves, a green jacket, and tight pants. He has a long silver beard with little hanging trinkets. His violet eyes lackadaisically let the world flow into them.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He has had some formal poetry training, and achieved minor success. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to raise his children well.
Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Family, Slave. Occupation: Mayor
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 13 (+1) | 15 (+2) | 18 (+4) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Sylvan, Terran, Auran, Aquan
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
Possessions: Zircon (30 gp). Brown-green garnet (50 gp). 1 Minor magic item.
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