Bertram Stansfield, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears bulky grey painted plate armor. His hair, while still mostly red, has prominent grey streaks. His violet eyes dart from person to person.
Personality: He dislikes all the random violence that takes place in the north. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He got into the Brewer business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Brewer.
Motivation: Meet up once more with his childhood friend; and further expansion of business
Ideals: Pacifist, Joker. Bonds: Job, Mentor, Adventurer. Occupation: Brewer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Raymond Burton, Male Human [Permalink]
Personal [hide]
Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. His red hair is styled in orderly dreadlocks. His green eyes dart from person to person to random spaces in the air.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: From birth he was tutored by a cruel and relentless mentor. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero.
Ideals: Optimist. Bonds: Adventurer, Mentor, Debt. Occupation: Layabout
Voice: Loud with bravado
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 18 (+4) | 16 (+3) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Celestial, Dwarven, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Rhodochrosite (10 gp). Red garnet (150 gp). Citrine (30 gp). 1 Minor magic item.
Henry Marlee, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a green small hat and green clothes. He has no hair. His violet eyes dart from person to person to random spaces in the air.
Personality: Henry wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He takes great joy in being the best Barber in town.
History: Born in the west to a Barber, Henry learned a great deal about his father's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been saving his money to try and buy his brother's freedom.
Motivation: He loathes his own lifestyle; and wants to open a new tavern
Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Depressed. Bonds: Job, Family. Occupation: Barber
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (800 gp). A silver and pearl hairclip (70 gp). 1 Minor magic item.
Dustin Kelsey, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He dresses in collared shirts and wears a proper scarf over his head, marred by sweets. He keeps his silver hair in a flapper bob. His eyes are gray.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Gifted from a young age, Dustin studied abroad. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature. Occupation: Farmer
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp. 2 Tanglefoot bags. 4 Acid flasks.
Norman Hadley, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is dressed in a clean brown cloak covering his clean studded leather, and is pretty ugly. He has no hair. He wears an eyepatch.
Personality: His tongue was cut out and he uses sign language. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Sold as a small child to a wizard, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Like his father and his brother before him, after school he went straight into learning to become a Unemployed. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Justice. Flaws: Ugly, Disease. Bonds: Mentor, Job. Occupation: Unemployed
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 60 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 4 (-3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 2000 sp.
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