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NPC Generator

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Advanced [show]


Henry Reid, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears baggy brown pantaloons and a white scarf. He keeps his long chestnut hair kept up in a rat tail. His violet eyes are passionate and lively.

Personality: Cocky and sure of himself, he believes he is the best Apothecary born in the past three hundred years. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He is the product a well kept family trust fund and as such has never really known need. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Apothecary for hire.

Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg

Flaws: Fearful. Bonds: Job, In love, Rich. Occupation: Apothecary

Voice: Boston accent

Attributes [hide]

Henry Reid, Male Human Commoner 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 28 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)10 (+0) 16 (+3)9 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 200 gp. Alexandrite (1000 gp). Pink pearl (120 gp). Amethyst (120 gp). 1 Minor magic item.


Social Check DCs


Adam Hackney, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing colorful clothing, dressed as a Spice Merchant. He has a long chestnut beard with little hanging trinkets. His eyes are a pleasant brown.

Personality: Overbrimming with self-confidence, Adam isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Adam has worked very hard to control his curse. He hasn't been sleeping well lately.

Motivation: He's in love; and he has a crush on the local scribe

Ideals: Athletic, Impeccable. Flaws: Disease, Insomniac. Bonds: Military, Has a crush. Occupation: Spice Merchant

Voice: Spits words with contempt

Attributes [hide]

Adam Hackney, Male Human Cleric 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)12 (+1) 15 (+2)15 (+2)
Skills Nature +4, Religion +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 600 gp. Black opal (800 gp). Moss agate (5 gp). Star ruby (800 gp). Obsidian (5 gp).


Social Check DCs


Don Barclay, Male Human [Permalink]

Personal [hide]

Description: This eastern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His clothes are grease stained in places. With a patchy red beard and wild red hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Don is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Soapmaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their son. He worked as a Soapmaker, and he later adopted a second son.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Optimist, Entrepeneur. Bonds: Poor, Immigrant, Family. Occupation: Soapmaker

Voice: Italian accent

Attributes [hide]

Don Barclay, Male Human Aristocrat 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)9 (-1) 10 (+0)12 (+1)
Skills Acrobatics +6, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4

Possessions: 6000 sp. Red spinel (50 gp). Red garnet (50 gp). Amber (50 gp). Zircon (20 gp).


Social Check DCs


Wymar Kimberly, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He wears a fine chain shirt which he covers with white colored cloaks and clothing. He has a very tight haircut. His violet eyes dart from person to person.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has achieved small success as a Body Guard.

Motivation: Find a way to reverse the transformation of his brother; and he has passion for adventuring and risk

Ideals: Impeccable. Flaws: Terse. Bonds: Job, Adventurer, Family. Occupation: Body Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Wymar Kimberly, Male Human Adept 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)9 (-1) 11 (+0)18 (+4)
Skills Arcana +1, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Thomas Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: A 5'5" eastern man, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is cut jaggedly and amateurishly. This amber eyed easterner is not easily forgotten.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thomas fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Artistic, Fighting. Flaws: Shy. Bonds: Poor, Religious. Occupation: Dilettante

Voice: Booming voice

Attributes [hide]

Thomas Cumberbatch, Male Human Wizard 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)9 (-1) 16 (+3)16 (+3)
Skills Athletics +3, Intimidation +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs

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