Alex Walpole, Male Human [Permalink]
Personal [hide]
Description: This man wears tight fighting clothing, which leaves very little to the imagination. He has a penchant for wearing a ring with an oversized ruby on his left hand. He has shaved his head bald. His hazel eyes are passionate and lively.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Animals are drawn to him, and he is able to talk to them.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Interpreter like his mother before him.
Motivation: He has money and likes to spend it; and further expansion of business
Ideals: Fighting, Opinionated, Gifted. Bonds: Rich, Job. Occupation: Interpreter
Voice: Stutters
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 30000 cp. Violet garnet (600 gp). Obsidian (14 gp). Jasper (30 gp). Chrysoberyl (50 gp).
Simon Brandon, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears dark leathers with embroidery. He sports a long brown beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Simon enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His childhood dream was to be a Bather, but he was a colossal failure. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his son; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Antagonistic, Hedonist. Bonds: Job, Family. Occupation: Barkeep
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4
Possessions: 200 gp.
Don Allerton, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a cross on it. He has wavy brown hair. His gray eyes lackadaisically let the world flow into them.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised in a forest tribe. A freak accident while working with his Interpreter mother left him crippled. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Further expansion of business; and expand his business
Ideals: Philantrophist. Flaws: Disease. Bonds: Adventurer, Nature, Job. Occupation: Mortician
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 400 gp.
Trey Digby, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fighting clothing, which leaves very little to the imagination. His hair is brown and very short. He has a tattooed face.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their daughter. He worked as a Crown-heir, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his sister; and his relatives are trying to arrange a marriage
Ideals: Fighting. Bonds: Poor, Attractive, Family, Mentor. Occupation: Crown-heir
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Abyssal, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 |
Possessions: 28000 sp. 1 Minor magic item.
Tim Read, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has wavy white hair. His eyes are gray and he is always smoking a pipe.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Animals are drawn to him, and he is able to talk to them.
History: He comes from a rich southern family. After coming to the age of reason, Tim took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Joker, Gifted. Bonds: Rich. Occupation: Gardener
Voice: Shortens vowels
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 18 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1
Possessions: 6000 sp. 1 Minor magic item.
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