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NPC Generator

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Bernard Stanton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He wears a faded coat and loose pants complete with small hat. He wears his white hair down. His ears are large.

Personality: He is irascible and easily irritated. He is obsessed with his god.

History: He comes from a rich southern family. His mother took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure.

Flaws: Ugly, Antagonistic. Bonds: Religious, Rich, Nature. Occupation: Roofer

Voice: Posh accent

Attributes [hide]

Bernard Stanton, Male Human Druid 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)15 (+2) 14 (+2)9 (-1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Ignan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 60 pp.


Social Check DCs


Bertram Wallace, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears tight fighting clothing, which leaves very little to the imagination. His brown hair is still thick. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He believes the world needs to unite to get rid of illithids once and for all.

History: He was raised in a white middle class family as the only child. In his 11th year, his parents were killed by a illithids raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He got away from his former life and has fallen to alcoholism.

Motivation: To find somewhere to settle down; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Flaws: Addict, Mundane. Bonds: Enemies. Occupation: Soapmaker

Voice: Mumbles to self between sentences

Attributes [hide]

Bertram Wallace, Male Human Bard 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)13 (+1) 10 (+0)15 (+2)
Skills Animal Handling +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 800 gp. 1 Full Plate. 1 Full Plate. 1 Half-Plate.


Social Check DCs


Balimaar Harrington, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who usually wears his black robe and has his flail always slung over his shoulder. His white hair is singed and shortened. His ears are large.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Balimaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Opinionated, Artistic. Flaws: Ugly. Bonds: Adventurer. Occupation: Barber

Voice: Gruff and masculine

Attributes [hide]

Balimaar Harrington, Male Human Monk 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)10 (+0) 9 (-1)10 (+0)
Skills Perception +1, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Trym Harley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a pastel coat over a violet low-cut shirt, and a broad hat upon his head. He has a small bristly mustache and wavy golden hair. He wears a mask on his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born blind and as such lacked many opportunities for work. His homeland was ravaged by war and he spent much of his life rebuilding it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Fighting. Flaws: Disease, PTSD. Bonds: Nature. Occupation: Mortician

Voice: Uses sign language

Attributes [hide]

Trym Harley, Male Human Aristocrat 8
Medium (6'1") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)14 (+2) 11 (+0)12 (+1)
Skills Athletics +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Auran, Halfling
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +3

Possessions: 120 pp. Emerald (1200 gp). Jasper (60 gp). Eye agate (10 gp). Deep blue spinel (1600 gp). 1 Minor magic item.


Social Check DCs


Simon Bradshaw, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear red clothing when he does not wear armor. He has auburn hair. His skin is flawless and his blue eyes scan people very quickly.

Personality: Simon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He misses his home and complains about the freezing weather, even in summer.

History: Sold as a small child to a wizard, Simon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gifted student he started as a Bather, but he got bored and became a Fletcher. He inherited the family business which he has now maintained for 10 years.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent father

Ideals: Extrovert. Bonds: Attractive, Immigrant, Mentor, Job, Family. Occupation: Fletcher

Voice: Tuts and clicks tongue

Attributes [hide]

Simon Bradshaw, Male Human Commoner 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Draconic, Ignan
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp. Azurite (7 gp). Alexandrite (900 gp). 1 Backpack. 1 Small steel mirror. 1 Masterwork Musical instrument.


Social Check DCs

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