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NPC Generator

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Advanced [show]


Dustin Westcott, Male Human [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair is braided into rings. His skin is flawless and his blue eyes scan people very quickly.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He desires power and/or immortality.

Ideals: Justice, Philantrophist. Flaws: Disease. Bonds: Adventurer, Attractive. Occupation: Shipwright

Voice: Pirate accent

Attributes [hide]

Dustin Westcott, Male Human Barbarian 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 54 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)9 (-1) 14 (+2)13 (+1)
Skills Acrobatics +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Anthony Graeme, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. His deerstalker hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is an amazing painter.

History: Anthony was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He has worked as a Marshal like his mother before him.

Motivation: To be a Assassin again; and expand his business

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Marshal

Voice: Laughs frequently while speaking

Attributes [hide]

Anthony Graeme, Male Human Paladin 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 47 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 18 (+4)12 (+1) 7 (-2)12 (+1)
Skills Acrobatics +5, Survival +0
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp. Brass mug with jade inlays (400 gp). Silver comb with moonstones (300 gp). 1 Minor magic item.


Social Check DCs


Patrick Barclay, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'4" and is a bit bulky. He is very muscular particularly in the legs. He wears an entirely red suit with blue socks and a vest with buckled shoes. His silver hair, when down, is lengthy. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Around other people he will do his best to conceal his emotions and appear jolly.

History: Patrick was born with his mother's beautiful face. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Marry his brother to traveling adventurers; and he is wracked by social anxiety

Ideals: Justice. Flaws: Shy, Fearful. Bonds: Attractive, Family. Occupation: Armorer

Voice: Russian accent

Attributes [hide]

Patrick Barclay, Male Human Sorcerer 7
Medium (5'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)8 (-1) 13 (+1)9 (-1)
Skills Athletics +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Alexandrite (200 gp). Banded agate (10 gp). Violet garnet (200 gp). Red-brown spinel (50 gp). 1 Minor magic item.


Social Check DCs


Guy Blackwood, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears an entirely blue suit with violet socks and a vest with buckled shoes. His auburn hair is singed and shortened. His gray eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invites people to come help in his community garden.

History: Gifted from a young age, Guy studied abroad. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he is a bit of a kleptomaniac

Ideals: Disciplined, Philantrophist, Gifted, Athletic. Flaws: Ugly. Occupation: Scribe

Voice: Smooth and feminine

Attributes [hide]

Guy Blackwood, Male Human Ranger 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)15 (+2) 14 (+2)13 (+1)
Skills Athletics +4, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 24000 cp. 1 Darkwood Buckler. 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Masterwork Light steel shield.


Social Check DCs


Gilbert Blakeley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses well, typically a more casual-formal manner. His white hair has been sun bleached extensively. His green eyes peer out from beneath his top black hat.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His relatives are trying to arrange a marriage; and he has money and likes to spend it

Ideals: Gifted. Bonds: Attractive, Guardian, Rich, Family. Occupation: Glassblower

Voice: Old thin voice

Attributes [hide]

Gilbert Blakeley, Male Human Sorcerer 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 42 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 18 (+4)15 (+2) 12 (+1)11 (+0)
Skills Athletics +2, Deception +3
Senses Passive Perception 11
Languages Common, Druidic, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13665300

Possessions: Just what you see.


Social Check DCs

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