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Advanced [show]


William Stanton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear brown clothing when he does not wear armor. He is an epitome of beauty. He sports a long auburn beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born the only child of a wealthy merchant. While studying, he fell in love. They married and had a daughter. He has been a successful dealer in antiques buying low and selling high.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against orcs

Ideals: Philantrophist, Joker, Entrepeneur. Bonds: Attractive, In love, Enemies. Occupation: Adventurer

Voice: Forgets to breathe while speaking

Attributes [hide]

William Stanton, Male Human Wizard 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)17 (+3) 9 (-1)14 (+2)
Skills Performance +4, Survival +1
Senses Passive Perception 9
Languages Common, Terran, Auran, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gunter Merton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears just a red suit. His brown hair is cut short. He is baby faced.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the south to a Cartwright, Gunter learned a great deal about his father's area of expertise. He moved from fad to fad and when he turned 15 he discovered singing. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Balancing his hectic life and new Cartwright responsibilities is difficult; and wants to open a new tavern

Ideals: Extrovert, Artistic. Flaws: Ugly, Shy. Bonds: Job. Occupation: Cartwright

Voice: Boston accent

Attributes [hide]

Gunter Merton, Male Human Rogue 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)14 (+2) 15 (+2)17 (+3)
Skills Medicine +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Goblin, Ignan
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Barney, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is greasy and uncared for. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of a Unemployed, who enjoyed hunting, Drogo was taken on many hunting expeditions. When Drogo reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Nature, Military. Occupation: Roofer

Voice: Speaks in third person

Attributes [hide]

Drogo Barney, Male Human Cleric 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Athletics +0, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: Just what you see.


Social Check DCs


Nicholas Paxton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He typically wears brown cloth garments or leather armor. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a bit of a xeno-phobe, disliking non-Humans.

History: The child of western immigrants he idolized his mother. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: A strong sense of loyalty to Human people.

Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Immigrant, In love. Occupation: Navigator

Voice: Dark and ominous

Attributes [hide]

Nicholas Paxton, Male Human Warlock 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)16 (+3) 16 (+3)11 (+0)
Skills Animal Handling +5, History +5
Senses Passive Perception 13
Languages Common, Abyssal, Terran, Draconic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Manfred Weld, Male Human [Permalink]

Personal [hide]

Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has a penchant for wearing a ring with an oversized amber on his left hand. His hair is brown and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not trust anyone and sleeps with one eye open.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Rich, Religious. Occupation: Stylist

Voice: Uses lots of figures of speech

Attributes [hide]

Manfred Weld, Male Human Expert 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)13 (+1) 15 (+2)7 (-2)
Skills Acrobatics +6, Survival +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +5

Possessions: 1000 sp. Silver comb with moonstones (400 gp). Old masterpiece painting (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp).


Social Check DCs

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